Ideal place to live

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Ideal place to live

Postby Kionys » Wed Nov 16, 2011 3:14 am

What would be considered the ideal place to live? Grasslands, near a river, clay node, mine, mountains, broadleaf..?
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Re: Ideal place to live

Postby painhertz » Wed Nov 16, 2011 4:14 am

you are still asking every dumb question that pops into your prepubescent bubble head. please stop.
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Re: Ideal place to live

Postby ImAwesome » Wed Nov 16, 2011 4:29 am

you'll want to be at a place where a few types of terrain intersect, hopefully with a resource node close, this way you have better access to things that only come from 1 type of terrain.
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Re: Ideal place to live

Postby noaah » Wed Nov 16, 2011 5:53 am

Pretty fair question if you ask me, to be honest. I would have to say a clay node.
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Re: Ideal place to live

Postby bmjclark » Wed Nov 16, 2011 5:57 am

Should probalby have a farm on a soil node so it goes up in q faster for the first bit. After that, it doesn't matter much, just in close proximity to ur other resources.
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Re: Ideal place to live

Postby Procne » Wed Nov 16, 2011 7:58 am

There should be high quality soil or water.
With a cave which has only one entrance, shallow water, some big chambers and iron available at low hardness node.
Also clay node nearby for brickwall.

Swamp and mountain nearby for curios.
Few screens away from rivers.
In unhabitated area.
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Re: Ideal place to live

Postby BruThoL » Wed Nov 16, 2011 9:09 am

Procne wrote:With a cave which has only one entrance


Lol.
Having a cave entrance in your place is just a call for rape.


I'd recommend to have good soil for farming.
Intersection of the two types of forest for planting trees.
A clay node nearby if not inside for bricks and starting low q indus.
Close from river. Because it'll take some time to make the banners / statues to claim an area near a river and be able to make a xroad there.
And no one wants to carry a boat for 10 min to reach a river.
Without any edges around so you can make a square wall.
And with grassland + lake nearby is a plus for taming / hunting using twitches.
Try to prospect also. If your village is over an iron node, it's really a good point too :)
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Re: Ideal place to live

Postby MagicManICT » Wed Nov 16, 2011 9:18 am

BruThoL wrote:Having a cave entrance in your place is just a call for rape.


How? Care to explain? This ain't w4 where everyone was completely clueless with the new mining system. It's just as easy to wall off the inside of a cave as it is anything else.
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Re: Ideal place to live

Postby BruThoL » Wed Nov 16, 2011 9:41 am

MagicManICT wrote:How? Care to explain? This ain't w4 where everyone was completely clueless with the new mining system. It's just as easy to wall off the inside of a cave as it is anything else.


That was more for the "only one entrance" thing. Anybody can zigzag into your cave from another and access your village...

Also, protecting a cave with a brickwall requires 2 initials cornerposts which is quite expensive.
Having a cave entrance in your village also means having edges in your village it's a waste of space.

Furthermore. Building a wall will take at least 12h, so 12h with your village being vulnerable.

On another hand it takes only 2 minutes and half a dozen of wood blocks to secure a minehole.
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Re: Ideal place to live

Postby Procne » Wed Nov 16, 2011 4:11 pm

Cave, as a source of metal, is needed only for the start, so that you don't have to build mine shaft.
Also as an initial storage area until you can build palisade IF there is only one entrance. If there isn't then it's useless as a storage area. Sure, it's not hard to mine into a cave. But if someone can do that, then, more than likely, he can destroy your HF anyway.

Cave should never be a part of the settlement.
But it's good to have a cave as a foraging area and source of metal early in the game. And it's always better if there are no other entrances, so that you don't have to share your foraging area with anyone else or be afraid that you can meet someone who might want to kill you. Sure, they can mine into it, but that at least requires some effort on their side. Even more if they have to build a mine shaft for that purpose.

I don't think that anyone will disagree if I say that it's better to have a cave than not. And it's better if there's only one entrance to it (owned by you) than if there are more.
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