by Hamel » Thu Oct 01, 2009 5:00 am 
			
			If they have the required skills, anyone can do anything to your property they could otherwise do on unclaimed land. However, they will leave clues (which you could use to track them, or their hearth) depending on their actions. Generally, they are:
"Trespassing", when they enter your property or interact with certain things on it. (this does not come into effect with village claims, except for the interacting part).
"Theft" (summonable, that means you can summon them at their hearth while they're offline using this clue), when they take something from your land, or your unconscious (or dead) body. Theft clues can also be used to track stolen items. Currently, the only stolen items that can be tracked are objects that you lift.
"Vandalism" (summonable), when they destroy or build something on your land. This clue also appears when someone harvests your crops.
Naturally, each of those criminal actions require their respective "black skill". However, none of these actions will leave clues, or require skills, if you have "allow kin" enabled on your claim-stake and the people who commit these actions are on your kin-list. People in your party may also do things on your claim without committing criminal acts, this also applies to village claims, where anyone partied with a village member is free to do as they please on it.
No, you will not lose health by walking on someone's claim (although you did a long time ago). Unless they attack you for doing it, of course. ;)
As for whether or not people can just walk up and kill you. Yes, they can, with the proper skills. There are different clues affiliated with this, as well. Note that these clues will appear whether or not you or your foe are on claimed land.
"Assault", this clue appears when someone initiates combat with another player. This clue is also left when summoning someone else at their hearthfire.
"Battery" (summonable), this clue appears when Person A knocks Person B out. This clue will not appear if Person A knocked Person B out in self defense. Also, if Person B initiated combat with Person A, Person C, who was in Person A's party, could knock Person B out without leaving a Battery clue.
"Murder" (summonable), this clue always appears when someone kills another player, self defense or otherwise.
Assault and battery actions both require the Rage skill, while murdering requires the Murder skill (big surprise). The Ranging skill is required for collecting scents from clues. You may only have one scent from each clue in your inventory or in any container at one time.
			The grumpiest tree you ever did see.
Character: Hamel, previously Chieftain of Ancient Bottleneck, a founding father of the Confederation of Bottleneck. Currently a hibernating soul.