ThunderStorm wrote:1.I looked at wiki and it says quality of river peral mussel is the same as the fish quality, and I think thats the highest fish quality in that area?
2.Is it the same case with peculiar flotsam?
3.Then what determines the quality of cave foragebles?
4.In addition, the quality of fish is random from maps to map, is that right?
5.Also, when I fish, I notice fish quality decreases gradually as I fish just like soil or clay. Does fish nodes recover its quality?
6.I know that when you dig soil, the quality decreases as you dig, but how does it decreases? I mean, do you have to dig in a certain radius of the soil node to decrease it? (say if I dig, then the soil x tiles around me will decrease quality, and the soil x tiles outside doesnt decrease?)
Thank you, good people who will help me.
1) I'm not sure what you mean? All nodes can be placed randomly and the quality of a fish node can peak out 2 miles inland for all anyone knows.
2) I think flotsam are based on soil quality but that's from memory and my memory on the subject is incredibly fuzzy.
3) Cave foragables quality node. Could be a soil node but there's no soil in caves so we have no way of knowing or testing.
4) All based on quality nodes and where they are on the map is entirely random.
5) Yes. From what I understand they decrease in quality much more rapidly than any other node does so I don't know if they take more or less time to recover. If they follow the same pattern as other nodes, they should make a full recovery after 48 hours.
6) Everytime you dig, even if you're digging at the very edge of the node, you decrease the quality of all parts of the node. Essentially, you're lowering the quality of the node as a whole.