quality of some foragebles

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quality of some foragebles

Postby ThunderStorm » Fri Feb 17, 2012 7:42 am

1.I looked at wiki and it says quality of river peral mussel is the same as the fish quality, and I think thats the highest fish quality in that area?

2.Is it the same case with peculiar flotsam?

3.Then what determines the quality of cave foragebles?

4.In addition, the quality of fish is random from maps to map, is that right?

5.Also, when I fish, I notice fish quality decreases gradually as I fish just like soil or clay. Does fish nodes recover its quality?

6.I know that when you dig soil, the quality decreases as you dig, but how does it decreases? I mean, do you have to dig in a certain radius of the soil node to decrease it? (say if I dig, then the soil x tiles around me will decrease quality, and the soil x tiles outside doesnt decrease?)

Thank you, good people who will help me.
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Re: quality of some foragebles

Postby TeckXKnight » Fri Feb 17, 2012 7:56 am

ThunderStorm wrote:1.I looked at wiki and it says quality of river peral mussel is the same as the fish quality, and I think thats the highest fish quality in that area?

2.Is it the same case with peculiar flotsam?

3.Then what determines the quality of cave foragebles?

4.In addition, the quality of fish is random from maps to map, is that right?

5.Also, when I fish, I notice fish quality decreases gradually as I fish just like soil or clay. Does fish nodes recover its quality?

6.I know that when you dig soil, the quality decreases as you dig, but how does it decreases? I mean, do you have to dig in a certain radius of the soil node to decrease it? (say if I dig, then the soil x tiles around me will decrease quality, and the soil x tiles outside doesnt decrease?)

Thank you, good people who will help me.

1) I'm not sure what you mean? All nodes can be placed randomly and the quality of a fish node can peak out 2 miles inland for all anyone knows.
2) I think flotsam are based on soil quality but that's from memory and my memory on the subject is incredibly fuzzy.
3) Cave foragables quality node. Could be a soil node but there's no soil in caves so we have no way of knowing or testing.
4) All based on quality nodes and where they are on the map is entirely random.
5) Yes. From what I understand they decrease in quality much more rapidly than any other node does so I don't know if they take more or less time to recover. If they follow the same pattern as other nodes, they should make a full recovery after 48 hours.
6) Everytime you dig, even if you're digging at the very edge of the node, you decrease the quality of all parts of the node. Essentially, you're lowering the quality of the node as a whole.
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Re: quality of some foragebles

Postby ThunderStorm » Fri Feb 17, 2012 9:00 am

Thank you and I have some additional questions.
So, fish nodes recover, but does other nodes such as soil, clay, water recover as well?
Also, I kinda feel that some areas have more forageble than other areas. For example, in this place I might find a lot of bloated bolete, and in another area, i might find only a little. Is this true or just my wild imagination?
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Re: quality of some foragebles

Postby TeckXKnight » Fri Feb 17, 2012 9:26 am

ThunderStorm wrote:Thank you and I have some additional questions.
So, fish nodes recover, but does other nodes such as soil, clay, water recover as well?
Also, I kinda feel that some areas have more forageble than other areas. For example, in this place I might find a lot of bloated bolete, and in another area, i might find only a little. Is this true or just my wild imagination?

1) Yes they do =)
2) Random chance. They should have the same spawn rates as long as it's on the same terrain.
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Re: quality of some foragebles

Postby MagicManICT » Fri Feb 17, 2012 3:01 pm

To go a bit further, items are only spawned when a map section is loaded, so if it was picked over recently, there will be less there.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: quality of some foragebles

Postby shotgunn902 » Fri Feb 17, 2012 4:00 pm

curios also respawn about every 15 mins.
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Re: quality of some foragebles

Postby hazzor » Fri Feb 17, 2012 9:33 pm

shotgunn902 wrote:curios also respawn about every 15 mins.


correct me if i'm wrong but that's only if you're not there right?
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Re: quality of some foragebles

Postby TheTylerLee » Fri Feb 17, 2012 9:35 pm

hazzor wrote:
shotgunn902 wrote:curios also respawn about every 15 mins.


correct me if i'm wrong but that's only if you're not there right?


as long as your out of the loading screen ,,

i normaly forage all these swamps about 20 mins before dewy mantle time, stand 1 loading screen away, and wait till dewy time , and go back and they have spawned




I mean technicaly it could spawn while you are there, but you would have to reload the area to see it, because it wont just pop up ;p
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Re: quality of some foragebles

Postby shotgunn902 » Sat Feb 18, 2012 2:54 am

i just stand at the top of a mountain and wait. then i run my circle. works well for edels :D
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Re: quality of some foragebles

Postby ApocalypsePlease » Sat Feb 18, 2012 4:37 am

I'm going to crosspost something I wrote yesterday in the Simple Questions thread which is relevant to foragable spawning.

Apocalypse Please wrote:
danvath wrote:I wanted to find more information out about spawning. Say like you have a grassland that has no animals, once you get out of view and go back will things be likely to spawn there, or if there is nothing there then it will be a few hours before something will?

The map needs to unload. There is no set time for how long it takes to unload (depending on the server stress at any given moment the maps will load/unload at different rates). On a normal day, map segments unload after around 10-15 minutes. From experience I reckon map chunks load in 4x4 minimaps segments

If anyone wants to add insight or correct me on something be my guest.
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