Starting a Silkery help!

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Starting a Silkery help!

Postby julian12it » Tue Mar 06, 2012 5:43 am

Hello, I'm in need of some help starting a Silkery I've currently have some silk producing but I want more! I need some tips on a layout or method on building a Silkery. Currently I'm only keeping high quality silk moth (14-15 due to Q15 trees) I don't know if I'm doing it right so if you can please help a hearthling out.
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Re: Starting a Silkery help!

Postby kralmir » Tue Mar 06, 2012 5:50 am

too tired to do any explaining tonight lol but if you pm me a hs ill add you and talk you through it tomorow.
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Re: Starting a Silkery help!

Postby julian12it » Tue Mar 06, 2012 5:52 am

kralmir wrote:too tired to do any explaining tonight lol but if you pm me a hs ill add you and talk you through it tomorow.


Thank you, I will pm you my hearth fire tonight and I will talk to you tomorrow due to me having school tomorrow -.-
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Re: Starting a Silkery help!

Postby Phaen » Tue Mar 06, 2012 6:05 am

Ok lets say x is the number of herbalist tables you've got.

That means you can hatch 16x eggs at a time because you can fit 16 eggs on a table.
You need (4/3)x cupboards to feed them during the larva stage because you'll want 12 larvae and 48 mulberry leaves per cupboard.
Next comes the cocoon stage, in which the lowest quality get boiled. Save the top 30% or so for breeding.
You can use the same cupboards for breeding as feeding, but in case you want separate ones, you'll need a few for that stage too.

Don't put more than 6 breeding pairs of moths in a single cupboard because if they overflow the cupboard, eggs will disappear.

As far as layouts, they vary quite a bit. The worst part is the cupboards, so you might want to check out this thread on cupboard-packing.
Last edited by Phaen on Tue Mar 06, 2012 9:14 am, edited 1 time in total.
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Re: Starting a Silkery help!

Postby Leny-m » Tue Mar 06, 2012 8:25 am

Check the guide of Sevenless, he's showing log cabin pictures there with 6 herb tables, 9 cupboards (1 is extra to store stuff). It's pretty minimalistic and nice design which can be easily extended for timber house and mansion as well. Having a mulberry tree real close helps as well (the more silkworms you got the more leaves you have to haul).

12 worms per cupboard the rest is leaves (don't care about the extra few leaves), cauldron, water, spinning wheel, loom quality plays important role.

Now the math regarding successful breeding:

    2 silkmoths - 50 % chance
    3 silkmoths - 77,7 %
    4 silkmoths - 87,5 %
    5 silkmoths - 92 %
    6 silkmoths - 94 %
    7 silkmoths - 96 %
    8 silkmoths - 97 %

Regarding the mulberry tree growth stages - grow it in the leaf forest if possible. Don't wait for the last stage as it can take months, replant before the last stage and chop the old one down for quality blocks.
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Re: Starting a Silkery help!

Postby Phaen » Tue Mar 06, 2012 9:13 am

What do those percentages represent, Leny, and how did you arrive at them?
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Re: Starting a Silkery help!

Postby Leny-m » Tue Mar 06, 2012 11:19 am

If you hate simple math:

The best chance to replenish a generation of silkmoths is from 5-6 cocoons. That means you leave 5-6 cocoons in every silkmoth cupboard you got, boil the rest for profit and then when the silkmoths emerge, shift them between the cupboards to have as many breeding pairs as possible.

______________________________________________
In short:

percentage of having at least 1 breeding pair from cocoons = p
number of all possible male/female combinations = n
n = number_cocoons^2

p = ((n - 2) / n) * 100

Purpose = boiling as much cocoons as possible with solid chance of saving enough to replenish the whole generation from remaining cocoons

I might be wrong, it's allways better to do the math for yourself ;)

______________________________________________
Thinking too fast here ^^

Yeah, it's pretty simple. It's the chance to have at least one breeding pair = chance to have 1 female and male.

example:

you got 2 cocoons, each of them can become male and female with 50 % chance, all posibilities:

    male x male (eww)
    male x female (oh yeah)
    female x male (oooh baby)
    female x female (in terms of reproduction - eww, otherwise.... ooooooh boy! ^^)

Try that on 3, 4, ... cocoons if you don't see the pattern here.

Number of all options = number_of_cocoons^2
Number of gay options = final static int gay = 2; ^_^ if I recall correctly = 2 options are allways fully gay no matter how many cocoons you use

And finaly the percentage = ((number_of_cocoons^2-2)/number_of_cocoons^2)*100

Follow the standard mathematical order of operations.
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Re: Starting a Silkery help!

Postby RedKGB » Tue Mar 06, 2012 5:23 pm

I been running a silk shop for a month now, and loveing it. I run 10 cupboards with 10 herb tables. I know they can fit 16 eggs but it is easier not to count and just blindly click to move stuff. I have them placed all in the same room of the house. I traded my first batches of silk cloth for a better ql spinning wheel and loom. I also traded my sister for a ql 60 mulberry tree.

I run a rotation of raising QL twice a week. What I do is take the best 120 eggs and let them go thru the full life cycle. I take them left over eggs and place them in my mass production cycle. I then take the best 120 again and let them run the full life cycle. I then take the best 120 eggs and place them to the side. Now after 2 QL raisieng cycles I have around 300 eggs I use for mass production. That number of eggs and with my setup usally takes me a week to burn thru them all and get cloth out of them. With this setup I am able to so far craft around 3 merc robes a month. I dont have time to really sell my goods, so I go thru a friends village and he list and sell the stuff for me.
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Re: Starting a Silkery help!

Postby MagicManICT » Tue Mar 06, 2012 5:40 pm

Leny-m wrote:The best chance to replenish a generation of silkmoths is from 5-6 cocoons.


This is all you had to say as you didn't state it in your previous post. ;)
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Starting a Silkery help!

Postby Leny-m » Wed Mar 07, 2012 11:42 am

MagicManICT wrote:
Leny-m wrote:The best chance to replenish a generation of silkmoths is from 5-6 cocoons.


This is all you had to say as you didn't state it in your previous post. ;)


You know us crazy guys... we think differently ^^
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