Been hard at work trying to figure out the exact equation of goldbeater skins.
After rigures tests I figured out that Sqrt(sewing * dex) is the softcap.
This was done by having a high Psy and Dex char softcap the goldbeater. So was the high Cooking Percep char. But when I put thimbles on the high Psy Dex char with only 1 sewing I saw a major jump in Q. Then I had a high Dex Sewing char craft them and I saw a very large jump in the Q.
To make sure no other skills were involved I put thimbles on the high Sewing Dex char and it didn't make any Q difference. With 79 Dex 90 Sewing and Q71 goldbeater I was convinced that no other skills could be involved in the softcaping of goldbeaters as it would have upped the Q if it was a 3Sqrt (dex * sew * 3rd skill) equation.
So after putting that aside I started to make Q experiments on the goldbeaters to find out the final equation. But so far I haven't been able to crack it and Im starting to get sick and tired of it. Every new data I put in makes things even worse. Maybe with some help and some more even numbers it might be solvable. But as of now Im gonna put it aside.
Although I verified that Q of fuel used will not affect the outcome. Q10 and Q101 fuel made no difference.
Maybe someone here in the community might have a crack at it and help figure it out for the wiki. I can also include that I did check the Q of all materials before each experiment. I can also make sure that the Q of caldron is what it is as I used clever Qs of different wax and leather to make hard leather to verify the Q.
My data:
Water Caldron Vingegar Intests Goldbeater
Intest
30 82 140 36 67
30 82 140 40 70
30 82 140 43 71
30 82 140 44 72
30 82 140 50 75
30 82 140 53 77
Vinegar Test
30 82 21 43 38
30 82 21 44 39
30 82 80 44 55
Water Test
10 82 140 43 70
10 82 140 44 70
60 82 140 44 75
Caldron Test
30 11 140 44 66
Edit: added numbers
Its clear that the higher the Q you go the better Q you get but the relation is hard to figure out.
I found that every Q of Intests you go you rase the goldbeater by .56 to .6
Similarly with Vinegar you rase the goldbeater by .35 to .37
Water and Caldron roughly .1 to .12
Looking at the HL equation you have the (Caldron + Water) together so it might be similar here.
Best I could come up with was:
Goldbeater = ( Caldron * .1 + Water * .1 + Intests * .6 + Vinegar .35 ) / 1.15
But nothing comes out right when you put in the numbers.
Hope someone figures it out and posts something.