Sevenless wrote:Miner
Often miners will abuse STR so badly that raising any other stat becomes nigh on impossible. For a character who literally intends to do nothing else, go full tradition and raise STR only. Miners require 0 LP to do their job. Realistically speaking though, expect them to raise stats like a warrior.
Duregar wrote:Sevenless wrote:Miner
Often miners will abuse STR so badly that raising any other stat becomes nigh on impossible. For a character who literally intends to do nothing else, go full tradition and raise STR only. Miners require 0 LP to do their job. Realistically speaking though, expect them to raise stats like a warrior.
Imo not worth spending any LP on any skill.
NIGNOGNAG wrote:What about smithing? What skills do you need for smithing? Or should I make a smith also
Sevenless wrote:Smith/Jewelery Maker
Smithing -> 100
STR+
PSY+
Psy is used for jewelery, Str is used for everything else. Your psy will cap seer's bowl Q, and whichever (farmer or jeweler) has better PSY can craft seers bones which are also capped by PSY.
Duregar wrote:Sevenless wrote:Miner
Often miners will abuse STR so badly that raising any other stat becomes nigh on impossible. For a character who literally intends to do nothing else, go full tradition and raise STR only. Miners require 0 LP to do their job. Realistically speaking though, expect them to raise stats like a warrior.
Patchouli_Knowledge wrote:Just note that if your miner achieved the status of a strongbox basher, it is best to retire the alt from that position and create another. Even at full trad, replacing all of that strength is bothersome.
Another advice. The miner should be full trad since they do not need much LP to operate at 100% and if the miner dies to a cave in or troll, you lose less strength after inheriting.
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