Just wondering about my personal safety and all.
I'm not looking to learn how.

Agasi wrote:My assumption that walls supposedly protected from projectiles was wrong then.
Good to know, thanks.

Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
03:56 Tonky > is it intended that you can attack someone through walls by ua/melee?
03:57 Tonky > id understand for bows, but with ua/melee, i never expected that
03:57 loftar > Well, combat simply ignores obstacles.
03:57 Satou > YAY!!
03:57 loftar > I wouldn't say that it's an explicit intention, but it's how it is. It hasn't bothered me a lot, at least. :)
03:57 DDDsDD999 > Tonky, you have to be pretty close to the wall.
03:57 Tonky > awww okay, so it is how it is
03:58 DDDsDD999 > It's pretty difficult to accidently get attacked, so...
03:58 Tonky > is it?
03:58 Vladimir_Putin > I have magical powers to shoot lighting at you
03:58 DDDsDD999 > No putin babby.
03:58 DDDsDD999 > Wizard armour.
03:58 loftar > Well, I mean, all you have to do to avoid it is to remove yourself from immediate contact with a wall, so I don't really see that it would be a problem. :)
03:59 Tonky > ah i see
03:59 Tonky > so as long as you arent too close to the walls, you cant hit someone through walls by ua/melee, right?
03:59 loftar > It's merely the distance between players that counts.
03:59 Tonky > i see, ty for clarifying this
04:00 loftar > IIRC, the allowed distance is 15, whereas most walls are 11 wide.
04:00 DDDsDD999 > 15 what? I assume distance ticks is what you call it? Or just pixels?
04:00 loftar > Well, "map pixels", as I have taken to call them.
04:01 loftar > The atomic coordinate units for objects. :)
04:01 loftar > I'd argue one is approximately 1 dm, but I don't think that matters a lot. :)Users browsing this forum: Claude [Bot] and 3 guests