by MagicManICT » Sat May 19, 2012 9:19 am
Miners will, more than likely, at some point get smacked by a cave in. It really is best if you can avoid doing anything else with them. However, I tend to hermit a lot, and so if you're not the super-industrial type of hermit, the amount you can get done is limited and so it consolidates well with smithing.
Yes, it goes well with a fighter, too, but since there isn't a cap to how high you want to push skills and other useful stats (such as Agility and Charisma), it's best if fighters don't risk dying to a cave in. At least if you stick to a smith, you can stay at full tradition and minimize your risk of losing a major character to a cave in.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.