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mindwarp
- Posts: 28
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Scents and distances
Are scents weaker the farther they are from where the crime was committed? Does my path give off a scent no matter how far I travel after stealing something?
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mindwarp
- Posts: 28
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Re: Scents and distances
How far must I travel in order to be safe from somebody killing me for theft?(assuming I bring my hearth fire with me)
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virre111
- Posts: 75
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Re: Scents and distances
From what i have gathered it goes away after a time but you can just run away from the crime with your Hearth fire and no one will bother to walk a long way just to kill you or whatnot.
Tread carefully, I was slaughtered for stealing so don't do it. but i was stupid and thought no1 was playing this game D;
Source: http://ringofbrodgar.com/wiki/Scent
Tread carefully, I was slaughtered for stealing so don't do it. but i was stupid and thought no1 was playing this game D;
Source: http://ringofbrodgar.com/wiki/Scent
Last edited by virre111 on Mon Mar 25, 2013 1:34 pm, edited 1 time in total.
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mindwarp
- Posts: 28
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Re: Scents and distances
So they have to catch my scent close to where I stole something and then follow it to me? Somebody far away can't just intercept the scent if I walk past their village?virre111 wrote:From what i have gathered it goes away after a time but you can just run away from it and no one will bother to walk a long way just to kill you or whatnot.
Source: http://havenandhearth.wikia.com/wiki/Scent
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Grable
- Posts: 885
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Re: Scents and distances
You will be found either way, if the people really want to find you via scents. There's no way to actually hide or run away from scents, only thing you can do is build a vault.
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borka
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Re: Scents and distances
@mindwarp just a hint - you got an Edit Button at your posts
the reason for this post: viewtopic.php?f=29&t=30175
Scents don't get weaker with greater distance (only time makes them disapear) and can be tracked all over the map...don't forget lot of players are connected and thus also share crossroads so for them it's easy to "jump" over big distances...it's also possible just to give the scents to someone else who lives in the SG you're at to track you ...
You'll only leave scents where crime is committed - that's what can be tracked by showing a direction - "your path don't give off scents"
http://ringofbrodgar.com/wiki/Scent
wikia is outdated!!! do not link to it - only link to Rob Wiki pls
Scents don't get weaker with greater distance (only time makes them disapear) and can be tracked all over the map...don't forget lot of players are connected and thus also share crossroads so for them it's easy to "jump" over big distances...it's also possible just to give the scents to someone else who lives in the SG you're at to track you ...
You'll only leave scents where crime is committed - that's what can be tracked by showing a direction - "your path don't give off scents"
http://ringofbrodgar.com/wiki/Scent
wikia is outdated!!! do not link to it - only link to Rob Wiki pls
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Amanda44
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Re: Scents and distances
Postby mindwarp » Fri Mar 22, 2013 12:14 am
I am starting a new village and recruiting a few people. I will provide protection in exchange for your labor.
mindwarp wrote:How far must I travel in order to be safe from somebody killing me for theft?(assuming I bring my hearth fire with me)
Proof that monday mornings are not always gloomy.
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
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It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
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mindwarp
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Re: Scents and distances
I will provide protection via the walls... the walls that those I am protecting will build for me...Amanda44 wrote:Postby mindwarp » Fri Mar 22, 2013 12:14 am
I am starting a new village and recruiting a few people. I will provide protection in exchange for your labor.mindwarp wrote:How far must I travel in order to be safe from somebody killing me for theft?(assuming I bring my hearth fire with me)![]()
![]()
![]()
Proof that monday mornings are not always gloomy.
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Amanda44
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Re: Scents and distances
And the lols just keep on coming ...........mindwarp wrote:I will provide protection via the walls... the walls that those I am protecting will build for me...Amanda44 wrote:Postby mindwarp » Fri Mar 22, 2013 12:14 am
I am starting a new village and recruiting a few people. I will provide protection in exchange for your labor.mindwarp wrote:How far must I travel in order to be safe from somebody killing me for theft?(assuming I bring my hearth fire with me)![]()
![]()
![]()
Proof that monday mornings are not always gloomy.
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
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lolman70
- Posts: 180
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Re: Scents and distances
I have your scents and im currently tracking you prepare for your death 