Has anyone found a good beehive to crop tile ratio?

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Has anyone found a good beehive to crop tile ratio?

Postby bajuba » Wed Oct 21, 2009 10:05 pm

What do you guys do? Tell me how you use beehives and crops.
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Re: Has anyone found a good beehive to crop tile ratio?

Postby Jackard » Thu Oct 22, 2009 12:08 am

you must construct additional beehives
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Re: Has anyone found a good beehive to crop tile ratio?

Postby Chaosshield » Thu Oct 22, 2009 12:10 am

1:1

8-)
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Re: Has anyone found a good beehive to crop tile ratio?

Postby Cain » Thu Oct 22, 2009 8:04 pm

Wait, is that true? Each hive only affects one tile?
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Re: Has anyone found a good beehive to crop tile ratio?

Postby sabinati » Thu Oct 22, 2009 8:19 pm

not true at all. they effect the green radius shown when you place one to build it. i put a beehive on each corner of my 8x8 fields, personally.
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Re: Has anyone found a good beehive to crop tile ratio?

Postby bajuba » Thu Oct 22, 2009 9:12 pm

Well I've heard that each "tick" of a beehive pollinates a tile and causes it to grow faster. I'm not sure how often beehives tick but to be the most efficient a 1:1 ratio would technically be fastest.

Anyone confirm or deny?
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Re: Has anyone found a good beehive to crop tile ratio?

Postby sabinati » Thu Oct 22, 2009 9:23 pm

they tick pretty fast
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Re: Has anyone found a good beehive to crop tile ratio?

Postby Bigfish » Fri Oct 23, 2009 5:43 pm

I recently read the best ratio is 1:8 so crops grow fastest. So i have 4 beehives for a 6x6 field. They grow fast put not nearly as fast as before the nerf.
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Re: Has anyone found a good beehive to crop tile ratio?

Postby Loopoo » Fri Oct 23, 2009 8:49 pm

I just have 1 beehive per 5x5 field. It does the job and the plant is usually fully grown next day (IE, I plant it at 5pm on Tuesday, on Wednesday it is done when I get back from school at 3:30pm).
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Re: Has anyone found a good beehive to crop tile ratio?

Postby g1real » Fri Oct 23, 2009 8:55 pm

As far as I know there isn't any change using one or two hives for the tiles they cover.

I think loftar fixed that.
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