Double Gates

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Double Gates

Postby CloudJhi » Fri Jun 07, 2013 7:23 am

How would one make a double palisade gate, and would it require two keys?

I tried searching for the other thread, but the images appear to be broken.
W3 to W6 - Blockland. Special mentions: New Avalon, Tarn of Hotdog, Red October.
W7 - Elvenia, til we all got lazy.
W8 - Cult of R'lyeh, til the deeps called us back.
W9 - Tartarus, til death/wizards came for the land itself.
W10 - ???, ruined and forgotten.
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Re: Double Gates

Postby borka » Fri Jun 07, 2013 7:43 am

http://puu.sh/3aaEN.jpg
http://imageshack.us/f/683/doublegate.jpg/
viewtopic.php?f=2&t=22391&p=322574&hilit=double+palisade+gate#p322570
Girlinhat wrote:2 gateposts 4 tiles apart.
2 more gateposts on the inner 2 tiles.
Open left outer radial menu.
Destroy right inner gatepost.
Create the right gate.
Destroy left inner gatepost.
Use the already open radial menu to create a left gate.

Be VERY careful with ramming down walls, because palisades tend to incur chain reactions. You should have someone available to repair the adjacent wall section to ensure that they don't tear down a dozen wall tiles. The damage is extremely fast to propagate, but slow enough that someone with their finger on the repair button and blocks in inventory, can save the adjacent wall.
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Re: Double Gates

Postby CloudJhi » Fri Jun 07, 2013 4:03 pm

borka wrote:http://puu.sh/3aaEN.jpg
http://imageshack.us/f/683/doublegate.jpg/
viewtopic.php?f=2&t=22391&p=322574&hilit=double+palisade+gate#p322570
Girlinhat wrote:2 gateposts 4 tiles apart.
2 more gateposts on the inner 2 tiles.
Open left outer radial menu.
Destroy right inner gatepost.
Create the right gate.
Destroy left inner gatepost.
Use the already open radial menu to create a left gate.

Be VERY careful with ramming down walls, because palisades tend to incur chain reactions. You should have someone available to repair the adjacent wall section to ensure that they don't tear down a dozen wall tiles. The damage is extremely fast to propagate, but slow enough that someone with their finger on the repair button and blocks in inventory, can save the adjacent wall.


Thank you, locking.

EDIT: Hmm, seems there is no such thing as locking here.
W3 to W6 - Blockland. Special mentions: New Avalon, Tarn of Hotdog, Red October.
W7 - Elvenia, til we all got lazy.
W8 - Cult of R'lyeh, til the deeps called us back.
W9 - Tartarus, til death/wizards came for the land itself.
W10 - ???, ruined and forgotten.
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Posts: 456
Joined: Thu Aug 09, 2012 11:06 am
Location: The Pearl of the Orient

Re: Double Gates

Postby Arcanist » Fri Jun 07, 2013 4:07 pm

only mods can lock
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Re: Double Gates

Postby Arcanist » Fri Jun 07, 2013 4:08 pm

woo, double post!

also, try it with roundpole fences first
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Re: Double Gates

Postby SuperNoob » Fri Jun 07, 2013 4:40 pm

Arcanist wrote:woo, double post!

also, try it with roundpole fences first

great advice that will save anyone building a palisade tons of trouble later.
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