by AnnaC » Sat Jun 15, 2013 10:13 pm
Is there any pathing with ranged attacks? I mean does the game have any sense of what is between the shooter and the target? I still think it's retarded that walls provide no protection from sniping, especially nowadays with the custom clients with massive fields of view. Why couldn't the game detect a palisade or brickwall in the projectile path and reduce the effects of the hit or something? Not that archery isn't overpowered or anything (I think early and mid-game its underpowered), but the sniping thing has always been problematic.
Hearthlings: Marona; Chamberlain (retainer alt), Vincavec (shaman of the Dryad Wells Forest)