Some useful quality benchmarks

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Some useful quality benchmarks

Postby hazzor » Tue Jun 18, 2013 2:11 pm

I was going to jot some of this down for personal use but I thought I may as well share it. If anything's wrong, notify me by PM or just in the thread, and I'll check it out and rectify it if it is indeed a mistake. All information is taken from the RoB wiki or from personal experience and as such is not guaranteed to be correct

Bones

Each animal has a quality cap on it's bones, assuming all animals are level 10 they are;

Mouflon, Rabbits, wild Chickens & Aurochs - 10
Fox - 40 (Level*4)
Boar - 80 (Level*8)
Deer - 100 (Level*10)
Bear - 200 (Level*20)
Troll - 425 (175+Level*25) but as a troll's level is dependant on it's cave level, the max is 5, which gives a Q of 300

to use bears as an example, the quality calculation is - (Level*20 + Survival)/2

to do this simply you can just add your survival to 200 and then half it, so if you have survival 50, half of 250 is 125.
Handily, with bears, the quality of bones goes up in increments of 5 with each 10 points of survival, at 60 you'll get quality 130 bones, until you cap their quality at 200 with survival 200.

Wood

The easiest to acquire wood at >q10 is boards, since you can take a high Q bonesaw and cut a q10 log into boards and get boards of quality based on this calculation Image

From that calculation, using quality 10 trees (the ones you find everywhere) you can determine quickly what quality board you can expect.

to determine the quality of a bonesaw, Image

so with Q125 bones (50 survival from a bear) and a Q10 branch, you can make a q78 bonesaw. That's because 50 survival is lower than the Q106 saw that the calculation spits out, you add the 106 to your survival (in this case, 50) and divide the answer by 2, which gives you 78.

with that bonesaw, you can use Image

Using that, you can see that you're going to get Q28 boards from a Q10 log, assuming your carpentry is high enough.

however even using a Q200 saw you're only going to get Q45 boards from base quality trees, so it's worth farming them, which brings us to the scary subject of tree quality.

The calculation ( which is approximate as the quality varies randomly) is Image

so if we try to use fairly average values and you start with a Q10 seed, from a wild tree, and use Q10 water and Q20 soil, and a Q20 pot on a Q20 herbalist table. The calculation spits out Q40 (-2+5) but the Q can be pulled down by your farming level, and environmental effects like people walking over the babby tree or taking products (branches etc.) from a tree that isn't fully matured. (these are both from experience, not sure if they're completely correct)

So if we did indeed get a tree at exactly Q40 (which you would check by taking a branch from it when it's fully matured) and cut it down to boards with your Q78 saw, they would come out at Q56, which is higher than from a Q10 tree with a Q200 saw, GREAT SUCCESS


I may add more to this, It's really only relevant to things that I'm doing right now, so if anything it'll be metalworking values and baking stuff, if you want to add anything though feel free and I'll edit the good ones in.
Last edited by hazzor on Tue Jun 18, 2013 2:17 pm, edited 1 time in total.
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Re: Some useful quality benchmarks

Postby Arcanist » Tue Jun 18, 2013 2:15 pm

Pretty sure trolls is 300, since you can't get any higher than a level 5 troll
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Re: Some useful quality benchmarks

Postby hazzor » Tue Jun 18, 2013 2:16 pm

Arcanist wrote:Pretty sure trolls is 300, since you can't get any higher than a level 5 troll


yeah, I should probably add that as a note but I was just keeping it consistent at level 10

e: done
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Re: Some useful quality benchmarks

Postby snuby » Tue Jun 18, 2013 2:25 pm

The calculation spits out Q40


Isn't it Q13?
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Re: Some useful quality benchmarks

Postby hazzor » Tue Jun 18, 2013 2:43 pm

snuby wrote:
The calculation spits out Q40


Isn't it Q13?


am I getting order of operations wrong in adding them all THEN dividing by 8? I suppose that'd have all the additions in parenthesis wouldn't it?

I've not done any real maths since college physics a year or so ago
Last edited by hazzor on Tue Jun 18, 2013 2:44 pm, edited 1 time in total.
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Re: Some useful quality benchmarks

Postby NOOBY93 » Tue Jun 18, 2013 2:44 pm

"Assuming all animals are level 10"
correct me if I'm wrong, but I've never seen a lvl 10 fox.
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Re: Some useful quality benchmarks

Postby hazzor » Tue Jun 18, 2013 2:45 pm

NOOBY93 wrote:"Assuming all animals are level 10"
correct me if I'm wrong, but I've never seen a lvl 10 fox.


hence "assuming"
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Re: Some useful quality benchmarks

Postby snuby » Tue Jun 18, 2013 2:51 pm

hazzor wrote:
snuby wrote:
The calculation spits out Q40


Isn't it Q13?


am I getting order of operations wrong in adding them all THEN dividing by 8? I suppose that'd have all the additions in parenthesis wouldn't it?

I've not done any real maths since college physics a year or so ago


10*4+10+20+20+20=110
110/8=13.75
Q13
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Re: Some useful quality benchmarks

Postby sayane » Tue Jun 18, 2013 2:52 pm

hazzor wrote:I've not done any real maths since college physics a year or so ago

ohmygod, college... what country? it`s primary school level where I am from :(
resulting quality will be q13. a+b+c+n*x is n times x added to the rest of them, (a+b+c+x)*n is what you assumed
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Re: Some useful quality benchmarks

Postby NOOBY93 » Tue Jun 18, 2013 2:53 pm

Ah, I get it now.
Useful.
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