Pawelec123456 wrote:I play HnH from the middle of W5. I've tried being a farmer/tailor/treeplanter/cook combo on both W5 and W6, but the villages I joined were living in crowded places and getting curio was really hard. There were also many griefers around, so we usually ended up being raided. When I joined forceful village which was safe they demanded so much from me that I didn't have time for developing my own claim thus I fell behind the rest of the village. This time I'd like to try living alone and maybe setting up a merchandise. I think I've found a quiet place. I haven't established a base yet, but I guess I'll have to do that very soon, because I need more space. I have few questions to experienced players:
1. I know there are traders living alone and they are going very well. I wonder how do they keep their places safe? Are there grieferless places in this game or they have their methods like hiring mercenary warriors in case of emergency?
2. So ugh, the bad thing are the metals. It would be nice to have an iron node for personal use (of course this requires the second character with full Industry), but the only cave nearby is already claimed. This forces me to build a Mine Hole. Should I establish my base first, then get EXP*PERC higher to see the Rustroot, next prospect and eventually move my base or try to live without the base until I find Rustroot to avoid building the base twice?
3. Just a clarification question: farming chracter should never be the foraging one, right? Is it better to make the miner/hunter be the forager? (I suppose so)
4. Has anyone tried such two-mained scenario for living in HnH? If so, tell me what did you learn/experience/did wrong. Any help will be appreciated

1. Locations and luck are two things that may or may not be completely out of your means to control but there are somethings that you are able to influence. River locations are often accessed by people including raiders and places near rivers are more likely to be seen. Conversely, places inland, especially close to thickets, are less likely to be visit (not guarantee). You can try to make a home inside a large thicket area but this requires a large amount of initial effort to set up.
Since there aren't many (if any) palibashers in this world yet it is still relatively safe to construct a palisade, but you will still want a brick-wall when you can. Try to have your metal production spot at the edge. Have some low tier containers on the edge at sight such as baskets to give the appearance of a low tier player instead of a bunch of LCs nearby.
As far as I know, there aren't many that is reputable enough as a combatant and is playing a mercenary group. They mostly either defend their village themselves or have allies to do so. In some situations, good customers will be defended by relatively strong trade factions.
2. Have your palisade base (a small temporary one works) up first before creating a minehole so you have a mean to store your building materials and food safely. It migh be possible that a node may be closer to your place than you think. Give the first base a small efficient layout (nothing elaborate yet) until you find the node before deciding whether to stay or relocate.
3. Personally I make my foraging on a character dedicated to that task alone. Any excess LP on the character will go to unarmed to 200 (or ranged combat) and cooking since its perception will come into play in avoiding softcapping the quality of food and unarmed combat will allow me to kill any desired animals if I come across them (the perc will help with moving your damage closer to maximum).
The reason to have a full industry forager is so that you can get 2 grey clay if you find them instead of 50% of getting one but that is about it and it is not entirely important unless you like/want/need grey clay for a reason.
4. Unfortunate I played a multitude of template characters so the minimum characters I had for a world is 4 (world 6 where I barely played at all) so I cannot help much in that area. Actually I played 1 character at world 2 and realized how much I would lose if that one character died.