How to be independent? - I'd like to live alone.

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How to be independent? - I'd like to live alone.

Postby Pawelec123456 » Fri Jul 12, 2013 7:14 pm

I play HnH from the middle of W5. I've tried being a farmer/tailor/treeplanter/cook combo on both W5 and W6, but the villages I joined were living in crowded places and getting curio was really hard. There were also many griefers around, so we usually ended up being raided. When I joined forceful village which was safe they demanded so much from me that I didn't have time for developing my own claim thus I fell behind the rest of the village. This time I'd like to try living alone and maybe setting up a merchandise. I think I've found a quiet place. I haven't established a base yet, but I guess I'll have to do that very soon, because I need more space. I have few questions to experienced players:
1. I know there are traders living alone and they are going very well. I wonder how do they keep their places safe? Are there grieferless places in this game or they have their methods like hiring mercenary warriors in case of emergency?
2. So ugh, the bad thing are the metals. It would be nice to have an iron node for personal use (of course this requires the second character with full Industry), but the only cave nearby is already claimed. This forces me to build a Mine Hole. Should I establish my base first, then get EXP*PERC higher to see the Rustroot, next prospect and eventually move my base or try to live without the base until I find Rustroot to avoid building the base twice?
3. Just a clarification question: farming chracter should never be the foraging one, right? Is it better to make the miner/hunter be the forager? (I suppose so)
4. Has anyone tried such two-mained scenario for living in HnH? If so, tell me what did you learn/experience/did wrong. Any help will be appreciated :D
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Re: How to be independent? - I'd like to live alone.

Postby MagicManICT » Fri Jul 12, 2013 8:02 pm

There's no such thing as safe here. The idea is to make yourself as safe as possible. There's some really good guides on this floating here in HDI. When the defenses fail, it's just a matter of minimizing losses (may not be as severe now with the HHP penalty for crimes) and learning to roll with the punches. In other words, understand that you will get raided on occassion, and that some of these guys might take small bribes, others are chicken shits and if you hire a ranger, they'll run scared, and in some cases, someone is just trying to say "move along, you're not wanted here." The biggest thing is to make friends with your trade partners. If you are providing valuable goods they need, they're more likely to step up and help defend you. They may expect the same, even if it's just to bring an archer along to play sniper in a village raid if necessary.

As far as caves, keep looking. There's a lot of unclaimed space. Learn prospecting. There's all kinds of nodes that don't connect to the caves on level 1 plus you'll need it to go deeper than L1 if you want to find ores. Personally, I'd find a good place to farm (#1) and get water (#2) because you'll be going through lots of food and water mining. IF you have to go the route of a minehole, you'll need a LOT of wax for hardened leather, so farming will be absolutely necessary. Also, avoid setting up a minehole inside your base. It's too easy to raid into your base from there.

Foraging gets a small benefit from full industry when collecting cave and grey clay. Other than that, foraging/hunting go fairly well together (perc for ranged hunting and for spotting items).

I keep 2-4 alts depending on how committed to a spot I am: farmer/tailor, miner/smith, forager/hunter, and possibly a fighter/archer. At least one scout alt is needed at all times and a key alt (on a different account so you can log it in, open the gate, walk out and close it as quickly as possible) until you get a village idol up and crossroads.
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Re: How to be independent? - I'd like to live alone.

Postby Patchouli_Knowledge » Fri Jul 12, 2013 8:05 pm

Pawelec123456 wrote:I play HnH from the middle of W5. I've tried being a farmer/tailor/treeplanter/cook combo on both W5 and W6, but the villages I joined were living in crowded places and getting curio was really hard. There were also many griefers around, so we usually ended up being raided. When I joined forceful village which was safe they demanded so much from me that I didn't have time for developing my own claim thus I fell behind the rest of the village. This time I'd like to try living alone and maybe setting up a merchandise. I think I've found a quiet place. I haven't established a base yet, but I guess I'll have to do that very soon, because I need more space. I have few questions to experienced players:
1. I know there are traders living alone and they are going very well. I wonder how do they keep their places safe? Are there grieferless places in this game or they have their methods like hiring mercenary warriors in case of emergency?
2. So ugh, the bad thing are the metals. It would be nice to have an iron node for personal use (of course this requires the second character with full Industry), but the only cave nearby is already claimed. This forces me to build a Mine Hole. Should I establish my base first, then get EXP*PERC higher to see the Rustroot, next prospect and eventually move my base or try to live without the base until I find Rustroot to avoid building the base twice?
3. Just a clarification question: farming chracter should never be the foraging one, right? Is it better to make the miner/hunter be the forager? (I suppose so)
4. Has anyone tried such two-mained scenario for living in HnH? If so, tell me what did you learn/experience/did wrong. Any help will be appreciated :D


1. Locations and luck are two things that may or may not be completely out of your means to control but there are somethings that you are able to influence. River locations are often accessed by people including raiders and places near rivers are more likely to be seen. Conversely, places inland, especially close to thickets, are less likely to be visit (not guarantee). You can try to make a home inside a large thicket area but this requires a large amount of initial effort to set up.

Since there aren't many (if any) palibashers in this world yet it is still relatively safe to construct a palisade, but you will still want a brick-wall when you can. Try to have your metal production spot at the edge. Have some low tier containers on the edge at sight such as baskets to give the appearance of a low tier player instead of a bunch of LCs nearby.

As far as I know, there aren't many that is reputable enough as a combatant and is playing a mercenary group. They mostly either defend their village themselves or have allies to do so. In some situations, good customers will be defended by relatively strong trade factions.

2. Have your palisade base (a small temporary one works) up first before creating a minehole so you have a mean to store your building materials and food safely. It migh be possible that a node may be closer to your place than you think. Give the first base a small efficient layout (nothing elaborate yet) until you find the node before deciding whether to stay or relocate.

3. Personally I make my foraging on a character dedicated to that task alone. Any excess LP on the character will go to unarmed to 200 (or ranged combat) and cooking since its perception will come into play in avoiding softcapping the quality of food and unarmed combat will allow me to kill any desired animals if I come across them (the perc will help with moving your damage closer to maximum).

The reason to have a full industry forager is so that you can get 2 grey clay if you find them instead of 50% of getting one but that is about it and it is not entirely important unless you like/want/need grey clay for a reason.

4. Unfortunate I played a multitude of template characters so the minimum characters I had for a world is 4 (world 6 where I barely played at all) so I cannot help much in that area. Actually I played 1 character at world 2 and realized how much I would lose if that one character died.
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Re: How to be independent? - I'd like to live alone.

Postby overtyped » Fri Jul 12, 2013 8:32 pm

Step one, find an island
Step two, brickwall it
Step three, ???
step four, profit
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: How to be independent? - I'd like to live alone.

Postby dageir » Fri Jul 12, 2013 9:01 pm

Make three to four alts. One crafter/farmer, one industrial, one forager/explorer and one combat alt.
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Re: How to be independent? - I'd like to live alone.

Postby Pawelec123456 » Fri Jul 12, 2013 9:50 pm

Whoo, seems there are hard times waiting for me. I'm impressed by how fast you replied :shock:

The bad thing is there are no mountains in the area - no Edels, Glims and FCs easy to get, also less Feldspar... :(
IDK what to think about distance from water. Some people advice to take an island, while some tell that I shoud go for inland base (what makes getting curios harder IMO).

Also, I don't quite get the combat system yet, as I've never needed it until W7 came. For hunting I'll go with MMS first I guess... :roll:
One more question: I have few very rare and precious curios, but I'm not on 360% Learning Ability yet. Should study them now or keep them until I get maximal LA?
If I understand correctly I cannot get HQ soil to look for the spots before I raise my Survival.

MagicManICT wrote:There's no such thing as safe here.

Oh, I know that... I've never felt safe in this game, that's why I started this thread.

By what you write MagicManICT, I guess you play alone...
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Re: How to be independent? - I'd like to live alone.

Postby dageir » Fri Jul 12, 2013 9:56 pm

Id wait for 360.
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Re: How to be independent? - I'd like to live alone.

Postby Patchouli_Knowledge » Fri Jul 12, 2013 10:51 pm

Island villages are an exception (and a big one) to not building on water because it renders you immune to virtually most of the exploits as well as making it very difficult to siege you if you have a brickwall. Just make sure to not AFK outside due to potential snipers.

If you find an island location, and decide to use the location, try to locate it on Sabinati's map; then locate the closest (and easiest to access) mountain area.

Normally I would advise you to look at the Combat Guide in the How do I, but it is outdated due to the heavy to flex. I would still advise you to look at the beginning areas to at least get an idea of what what within combat.

Whether to save the curiosity of not depends on the type and quality of the curiosity rather than rarity. For example, even a dark heart from a bear gives a rather low LP/hour rate for how little you see it. In contrast, pine cows give quite a good LP rate even at q10 considering how easy it is to get it with the downside that you have to keep feeding yourself it (making it a terrible offline curiosity).
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Re: How to be independent? - I'd like to live alone.

Postby overtyped » Sat Jul 13, 2013 4:05 am

Pawelec123456 wrote:Whoo, seems there are hard times waiting for me. I'm impressed by how fast you replied :shock:

The bad thing is there are no mountains in the area - no Edels, Glims and FCs easy to get, also less Feldspar... :(
IDK what to think about distance from water. Some people advice to take an island, while some tell that I shoud go for inland base (what makes getting curios harder IMO).

Also, I don't quite get the combat system yet, as I've never needed it until W7 came. For hunting I'll go with MMS first I guess... :roll:
One more question: I have few very rare and precious curios, but I'm not on 360% Learning Ability yet. Should study them now or keep them until I get maximal LA?
If I understand correctly I cannot get HQ soil to look for the spots before I raise my Survival.

MagicManICT wrote:There's no such thing as safe here.

Oh, I know that... I've never felt safe in this game, that's why I started this thread.
.
You are wrong about that, islands like mine are 100% safe, It is literally impossible to ram it.
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Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: How to be independent? - I'd like to live alone.

Postby Patchouli_Knowledge » Sat Jul 13, 2013 4:21 am

Correction, it is possible to ram it (there are room for its construction), but it is virtually impossible to do so because if will be spotted before 24 hours is over. Literally being impossible is essentially an illegal vault. There's also the problem with snipers if you do not mid-high tier armor (in which it only will damage your armor or do nothing). Of course it is impossible to be 100% since you do have to leave the base to forage.
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