[Collecting data] "How to keep animals" guide!

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[Collecting data] "How to keep animals" guide!

Postby wiatrak » Thu Aug 08, 2013 7:28 pm

Hello there!

This world i started a bigger "zoo" project, collected some data and also talked with more experienced players, but still there are some questions to be answered.

Update 14/08/13 Mq = meat quantity, rounded down

Cow: 1/2*Mq intesitestines + 1/2*Mq meat
Calf: 1/2*Mq intesitnes + 1/2*Mq meat
Pig: 1/2*Mq intestines + 1*Mq meat
Pigglet: 1/4*Mq intestines + 1/2*Mq meat
Sheep: 1/4*Mq intestines + 0.8*Mq meat(needs testing)
Lamb: 1/4*Mq intestines + 1/2*Mq meat

Quality- (item q + food eaten q)/2 = result q


So lets start:

1. Food

* It takes 40 fields of beetroots(6 pieces per harvest) or 100 fields of 3-pieces-per-harvest things or 14 fields of pumpkins to fill food trough and replant the fields. Pumpkins seems to be the best choice but you have to maintain bigger field anyway due to the growth speed.
* When food troughs are empty animals starts to eat grassland(q10 food), they can stay with that for some time, just the food eaten q will drop.
- Do note that pregnant animals can't get sufficient food from grass and will starve.
* Talking about starving, it lowers the quality of products you get(pernamently?) and is represented by brown bar, red bar represents hunger.
- I've heard 3 opinions about how the animals bars work, im still confused with that. First is hunger, it's red. When it's low from lack of food, it lowers starvation, which is brown. Low brown means lowered product qualities. If brown hits 0, animal dies.
* Non-pregnant cows eats 4,8 units of food per day, pregnant ones eat 10x as much.
- According to my observations and informations i got, pigs/sheeps eats less than that. There is no problem to hold 100+ pigs/sheeps constantly breeding, but try to make the same with cows and you are f****.
How much does non-pregnant/pregnant pigs/sheeps eat?
* Only baby animals drink milk, calfs can drink from lactating cows/barrels. They choose the closest one.
- Still testing that, I have a barrel of milk near my never-pregnant cows, and milk is still drained.
Does baby pigs/sheeps also drink milk from barrels?
Range of lactating animals/barrels is?
* Baby animals food eaten quality at birth is equal to milk quality of mother, changes slowly(ratio?) while drinking better/worse milk.
* When changing into adults animals starts to eat from food trough, still it takes 2+ days to notice even a small change.
That means my animals broken or it really takes so much time to change food eaten q?

2. Breeding

* It takes 4,5 days for new animal to be born, there is a chance for twins!(any1 noticed triplets? :P)
* When baby is born it can be dropped over the wall(need to make 1-2(?) tiles empty area between croft and the outer wall to not lose them and run away.
- "I reckon they pick a direction to give birth in, and the baby is placed on the first open space in that direction." - Potjeh.
* Stats of the newborn are softacapped by males breeding quality, mother's is irrelevant (except of course for producing male babies with high breeding q).
- There is -5/+20 RNG working with that for all animals, more info needed.

3. Resources

* Resources like milk/meat/intestines are softcapped by food eaten quality.
- Quality- (item q + food eaten q)/2 = result q
- Wool is not affected by that.
* Cows can store 10l of milk and sheeps stores 3 pieces of wool at most.
- Cows produce 14.4l of milk per day at 10 milk quantity. It scales linearly, so a cow with 40 milk quantity would produce 57.6l of milk per day.
- Info needed about the timers when the milk spawns (I'd say it spawns every ~2 hours).
- No idea about wool respawn timers. Taking it when needed.
* Meat quantity = amount of pieces of meat you get + half of that intestines. Baby animals gives half of that.

Update 14/08/13 Mq = meat quantity, rounded down
Cow: 1/2*Mq intesitestines + 1/2*Mq meat
Calf: 1/2*Mq intesitnes + 1/2*Mq meat
Pig: 1/2*Mq intestines + 1*Mq meat
Pigglet: 1/4*Mq intestines + 1/2*Mq meat
Sheep: 1/4*Mq intestines + 0.8*Mq meat(needs testing)
Lamb: 1/4*Mq intestines + 1/2*Mq meat

* Food eaten quality doesn't affect the quantity of products.

Well that's what i gathered for now, i will add a chickens section later, but they seems to be pretty much explained on wiki already.

I'd would be very grateful for answers and also for pointing some more things i didn't mentioned there and i'll keep this post updated!
Last edited by wiatrak on Wed Aug 14, 2013 12:33 am, edited 8 times in total.
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Re: [Collecting data] "How to keep animals" guide!

Postby FFDreke » Thu Aug 08, 2013 8:50 pm

You should do some reformatting. That is horrible on the eyes. I never thought I'd say this, but it needs to be blockier.

Edit: Much better!
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Re: [Collecting data] "How to keep animals" guide!

Postby Sevenless » Thu Aug 08, 2013 9:28 pm

wiki says milk is produced per hour, test it.

Pigs have a unique -5/+40 on meat quantity

food quality does not cap breeding higher animals. You can breed animals with q10 food and the stats will continue to rise (sourced from Potjeh)
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Re: [Collecting data] "How to keep animals" guide!

Postby Seizure » Thu Aug 08, 2013 9:30 pm

Sevenless wrote:wiki says milk is produced per hour, test it.

Pigs have a unique -5/+40 on meat quantity

food quality does not cap breeding higher animals. You can breed animals with q10 food and the stats will continue to rise (sourced from Potjeh)


What does food Q effect than?
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Re: [Collecting data] "How to keep animals" guide!

Postby Potjeh » Thu Aug 08, 2013 9:48 pm

Actual quality of products, ie it softcaps genetic quality.

Oh, and are you sure on pigs' meat quantity?
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Re: [Collecting data] "How to keep animals" guide!

Postby Seizure » Thu Aug 08, 2013 9:56 pm

Quite handy that.
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Re: [Collecting data] "How to keep animals" guide!

Postby Sevenless » Thu Aug 08, 2013 10:37 pm

Potjeh wrote:Actual quality of products, ie it softcaps genetic quality.

Oh, and are you sure on pigs' meat quantity?


Not 100% sure now that I think about it. I do remember getting a jump of +26 from base quality animals this world though. But it's not something I've studied enough to say I'm sure.
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Re: [Collecting data] "How to keep animals" guide!

Postby wiatrak » Thu Aug 08, 2013 10:48 pm

The same way i've got 56 wool quality in 2nd generation having breeding quality under 20.
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Re: [Collecting data] "How to keep animals" guide!

Postby DDDsDD999 » Fri Aug 09, 2013 2:34 am

wiatrak wrote:- Do note that pregnant animals can't get sufficient food from grass and will starve.

Females can't survive off of grass, males can, oddly enough.
wiatrak wrote:* Talking about starving, it lowers the quality of products you get(pernamently?) and is represented by red bar(?)

Brown
wiatrak wrote:- I've heard 3 opinions about how the animals bars work, im still confused with that.

First is hunger, it's red. When it's low from lack of food, it lowers starvation, which is brown. Low brown means lowered product qualities. If brown hits 0, animal dies.
wiatrak wrote:* It takes 4,5 days for new animal to be born, there is a chance for twins!(any1 noticed triplets? :P)

Heard of triplets from people, always had too many animals myself to pay attention to their numbers much.
wiatrak wrote:* When baby is born it can be dropped over the wall(need to make 1-2(?) tiles empty area between croft and the outer wall to not lose them and run away.

Vagina cannons. Fucking vagina cannons.
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Re: [Collecting data] "How to keep animals" guide!

Postby MagicManICT » Fri Aug 09, 2013 4:21 am

Always preferred beetroots to fill troughs. I've not strictly tested it, but seems like I fill a trough faster per tile of beets than with anything else. Quality is also easier to control than pumpkins.
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