Perc * exp to see all curios

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Perc * exp to see all curios

Postby Tiberium » Sun Aug 18, 2013 5:20 pm

Can someone tell me what the max perc*exp you should have to see all the curios and have the best chance to see them all? i was reading on other topics and people said at 8k exp*perc you had 100% chance of seeing edels and such but others are saying you shouldn't raise it past 3.2k so who is right?
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Re: Perc * exp to see all curios

Postby MagicManICT » Sun Aug 18, 2013 5:24 pm

6400 is 100% chance. Base chance to see Eidelweiss is 1600, and that will let you see about 1/4. 3200 will let you see about half of them.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Perc * exp to see all curios

Postby TokyoShovel » Sun Aug 18, 2013 8:59 pm

Despite what the Wiki says you will continue to see more/larger mussel patches up to 10k perc x explor.
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Re: Perc * exp to see all curios

Postby aghmed » Sun Aug 18, 2013 9:04 pm

if you hit the maximal value on rob you won't get more.
values higher than ~7k are useful only for tracking scents
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/* oh, i love swing. */
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Re: Perc * exp to see all curios

Postby Thijssnl » Sun Aug 18, 2013 9:11 pm

TokyoShovel wrote:Despite what the Wiki says you will continue to see more/larger mussel patches up to 10k perc x explor.

Please, give us some proof.
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Re: Perc * exp to see all curios

Postby cobaltjones » Sun Aug 18, 2013 9:11 pm

TokyoShovel wrote:Despite what the Wiki says you will continue to see more/larger mussel patches up to 10k perc x explor.

No you won't. The game works in a very specific way when it comes to perexp and forageable items.
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Re: Perc * exp to see all curios

Postby TeckXKnight » Sun Aug 18, 2013 9:14 pm

TokyoShovel wrote:Despite what the Wiki says you will continue to see more/larger mussel patches up to 10k perc x explor.

What are you basing this off of or is this strictly empirically evidenced?
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Re: Perc * exp to see all curios

Postby btaylor » Sun Aug 18, 2013 9:22 pm

cobaltjones wrote:The game works in a very specific way when it comes to perexp and forageable items.


btaylor wrote:I have learned that the game doesn't follow the principles of mathematics. If you want something and the game is in a good mood you can get it, whatever it is. More often than not, however, the game wants you to die.
The unfed mind devours itself. - Gore Vidal
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Re: Perc * exp to see all curios

Postby NobodySpecial » Mon Aug 19, 2013 10:29 am

Right. Well, Tokyo's claim aside, players who are unfamiliar with the requirements to find given (/all) forageables will find the appropriate wiki page enlightening.
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