Xcom wrote:We ran some numbers on how many times you needed to land a "perfect hit" with someone with best armor vs best Rbows and arrows. Q200 CC and Q150 on other armors vs 110 Rbow and 160 arrows. Taking into account the armor dmg done per hit and assuming every single shot needed to land max damage you could kill someone with 30 perfect hits. That is 30 hits at maximum damage to even start doing dmg to the player. Its about the amount of ranged hits you need to land on someone before there armor breaks down letting some damage bleed through.
Its all theory crafting but you could theoretically kill anyone with 35 Rbows shooting the same target at the same time. You need to also take into account that most people wont stick around if they survive the first hit so you would literally need to Alpha him down. Problems with all this is that most people running around with good armor all have good agility. Your 35 Rbow gang would basically need double the agi of your target to even be able to max dmg on every single shot. Its easier to pump AGI then PER and more useful making this even harder.
Then you also have the problem of aiming speed. Rbows are to slow to aim with to even guarantee that 35 would land a hit. So assuming that you would need more then 35 rangers shooting to make sure at least 35 hits would happen. Assuming your target would stand still for the Rbows to start gaining aiming speed you would need a very long time to get 80-90% aim so majority of hits would happen. Q110 is way to low for that, maybe end of W6 when we had Q180 Rbows around as those Rbows at least could aim with decent speeds compared to the sluggish Q110 ones.
Then you have gang mentality. Noone would stand still if they saw a 40 Rbow gang. Or if one of them got Alphad down. Plus the fact that a rangers attack bar goes to 0 after he shoots and that any combat move prevents continues aiming. You could lift a boat hiding your bow but if 40 people showed up and started to shoot you you would be an idiot if you stuck around or stood still.
In short. Ranged weapons are good for non-armred targets or AFKers. Maybe its useful if you use 5-10 rangers to shoot the characters using the ram outside your walls during the siege.
fablewings wrote:Xcom wrote:We ran some numbers on how many times you needed to land a "perfect hit" with someone with best armor vs best Rbows and arrows. Q200 CC and Q150 on other armors vs 110 Rbow and 160 arrows. Taking into account the armor dmg done per hit and assuming every single shot needed to land max damage you could kill someone with 30 perfect hits. That is 30 hits at maximum damage to even start doing dmg to the player. Its about the amount of ranged hits you need to land on someone before there armor breaks down letting some damage bleed through.
Its all theory crafting but you could theoretically kill anyone with 35 Rbows shooting the same target at the same time. You need to also take into account that most people wont stick around if they survive the first hit so you would literally need to Alpha him down. Problems with all this is that most people running around with good armor all have good agility. Your 35 Rbow gang would basically need double the agi of your target to even be able to max dmg on every single shot. Its easier to pump AGI then PER and more useful making this even harder.
Then you also have the problem of aiming speed. Rbows are to slow to aim with to even guarantee that 35 would land a hit. So assuming that you would need more then 35 rangers shooting to make sure at least 35 hits would happen. Assuming your target would stand still for the Rbows to start gaining aiming speed you would need a very long time to get 80-90% aim so majority of hits would happen. Q110 is way to low for that, maybe end of W6 when we had Q180 Rbows around as those Rbows at least could aim with decent speeds compared to the sluggish Q110 ones.
Then you have gang mentality. Noone would stand still if they saw a 40 Rbow gang. Or if one of them got Alphad down. Plus the fact that a rangers attack bar goes to 0 after he shoots and that any combat move prevents continues aiming. You could lift a boat hiding your bow but if 40 people showed up and started to shoot you you would be an idiot if you stuck around or stood still.
In short. Ranged weapons are good for non-armred targets or AFKers. Maybe its useful if you use 5-10 rangers to shoot the characters using the ram outside your walls during the siege.
So, almost virtually useless?
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