Ally summoning

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Ally summoning

Postby beater1771 » Sat Oct 19, 2013 5:33 pm

So How long has the sever been killing off allies that get summoned?

Last night i summoned a stronger guy to help break a old claim pole and the toon insta died apon arrival. :(
And what is the work around...different IP? login through a proxy...?

anyway tooodles...:)
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Re: Ally summoning

Postby TeckXKnight » Sat Oct 19, 2013 6:12 pm

Since the beginning on the world. There is no work around.
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Re: Ally summoning

Postby DanteThanatos » Sat Oct 19, 2013 6:17 pm

Summoned or Hirdsummoned?
If I could I would heal and help people, but in this realm I can't...Wait...elixirs? *Dons Plague Doctor mask*
[size=85]W4: Learning // W5-W14: Hermit // W9: Emerald City // W15 Hermit
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Re: Ally summoning

Postby beater1771 » Sat Oct 19, 2013 7:21 pm

ahhhhh....
I see .. missed that back in june.

I'll have to remember that next time i break in some place and have a scent for the wicked...break HF first then ...pooof. insta die lololololololol
So much easier to hide while a vandal scent disappears than actual murder. And as a side bonus.... no damaging that armor they are wearing.:)

toodles
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Re: Ally summoning

Postby TeckXKnight » Sat Oct 19, 2013 9:51 pm

Criminal summoned. It was an exploit that was used to summon allies into a city. You would glitch teleport into a city and then use scents you've gathered from allies to force summon them into the city with you.
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Re: Ally summoning

Postby MagicManICT » Sun Oct 20, 2013 1:41 am

It still leaves a murder scent if I recall correctly. The idea is you can force summon them in your own town/claim where someone is less likely to find the scent.
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Re: Ally summoning

Postby beater1771 » Sun Oct 20, 2013 4:24 am

I can assure you it leaves no battery, or murder scent. As we killed several different toons recently. Unless my rangers 150per*200 exp can't see a 50 int*1 stealth........
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Re: Ally summoning

Postby MagicManICT » Mon Oct 21, 2013 2:40 am

Since I've been playing both Salem and Haven, I probably got the mechanics mixed up and making some assumption in there. (May be a bug, too. May be I've forgotten the rules for it on Salem. :? )
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