by NOOBY93 » Wed Nov 20, 2013 10:59 pm
Unfortunately, no way of viewing quality of that shit. Been asked/suggested many times, you could search for it.
Armor has 2 values, deflect and absorb. It's on the wiki, could've read it there. Basically deflect value is the value that neglects damage with no consequences. You want this as high as possible if you care about your armor's health. So, yes, your bear cape has no deflect value, only absorb value. Bronze plate has high deflect and absorb values.
The absorb value is the one that, when gotten to after dealing more damage than deflect value, damages your armor. It is worth noting that, if you're wearing a bearcape and a bronze plate, and an animal hits you, none of them will get damaged. These values work by summing them up then diving the extra damage between the armor items.
The sponge value is called the soak value for brickwalls and construction items, and it's called deflect value for armor.
What I said about armor doesn't include the fact that most attacks have armor penetration, and all animal attacks have it.
So, if you're wearing highass Q endgame armor, animals will still get their damage through a bit. No, it won't damage your armor, but it will damage you.
Other attacks that have armor penetration: Punch, (not sure if) chop, Knock his teeth out, strangle. Sting doesn't have it.
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