by petal » Fri Jan 03, 2014 11:48 pm
You should have 2 separate characters , one with MM call it your Ranger, one with UA/Melle and call it your warrior. You cant pick one over the other because thats like comparing apples to oranges.
If you put a Warrior vs a Ranger the warrior will win because of how the ranged mechanics work. You target has to be still while you charge your arrow, if the target moves even slightly the entire bar resets. Therefore the your warrior should deal with DIRECT pvp encounters.
Now on the other hand if you take your warrior with lets say 20 UA/MELLE and take your Ranger with 20 MM and have them both hunt wild animals to bring back to camp, the Ranger will do it significantly easier. If you put the warrior in shallow water and even glitch the Wild animals (boars, bears, foxes), build your combat points unfairly, and even use the twitch technique, the Ranger on a boat will kill all the same animals at 3x the speed at absolutely no risk using only the bear minimum q10 sling and q10 rocks.
Furthermore when thieves and enemies leave scents in your camp , the stats of the ranger better detect it than that of your warrior. Also once you find the enemy hearthfire, in many cases it can be enclosed allowing your ranger to spawn and snipe them from a distance your warrior couldn't, and in this instance summoning enemies that stand still bypasses the rangers weakness of moving enemies.
In other words, both are equally important. In fact I make my ranger my chef also because the primary stat she uses is Perception which scales for scent finding, marksman damage, and cooking. filling many roles that the warrior (who scales on str,con,agi) cant fill.
"If you want peace, prepare for war."