melee combat

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melee combat

Postby Safou » Sat Feb 22, 2014 8:50 pm

I know how to kill boars and bears with swords but I want to learn how to fight players . if anyone willing to help thanks in advance .
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Re: melee combat

Postby shubla » Sat Feb 22, 2014 9:04 pm

Safou wrote:I know how to kill boars and bears with swords but I want to learn how to fight players . if anyone willing to help thanks in advance .

You need to find bug and start abuse it,
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Re: melee combat

Postby Ninijutsu » Sat Feb 22, 2014 9:30 pm

Do some searching.

viewtopic.php?f=2&t=30421
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Re: melee combat

Postby borka » Sun Feb 23, 2014 8:22 pm

@shubla

stop trolling in HDI
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Re: melee combat

Postby Lord_of_War » Sun Feb 23, 2014 8:28 pm

@borka don't feed the troll.
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Re: melee combat

Postby Cnp » Mon Feb 24, 2014 12:44 am

Civis dont be a troll
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Re: melee combat

Postby jordancoles » Tue Mar 11, 2014 1:13 am

Basically, shield stance is a way for you to transfer your MC's offensive power into a form of defense. It effectively turns your melee skill into a UA defense by multiplying your MC by 1.25.
If you have 100 mc and are in shield stance it's the same as if you're being hit with 125 ua.

Another reason why MC is used is because of the offensive weights of the moves. Punch is .75 weight, sting is 1.00, and val strike is 1.75 iirc. This means that MC moves will lower your opponents defense bar better than a punch which is the preferred attack for UA users. The up side to MC fighters is that it is much quicker to become competitive in pvp because of how much rings and armor help to increase the stat. On top of this your skill is multiplied by 1.25. The downside to being an MC character is that people who are full UA (the majority of players) will have the advantage of being able to use maneuvers against you, and they will most likely be able to get full benefit from those maneuvers. Since most MC users have low UA and high MC, it means that someone with 2-3 times more UA them are able to get the most out of their maneuvers when using them against the MC character. An example being that Death Or Glory will give them more IP every time you use a move on them and etc. It's not exactly straight fact but maneuver delta depends on your UA vs the opponent's UA. I would say that in order to get full delta on someone you'd need to be about 3x's their UA. As a general rule for an MC character you'll want to have at least 300 UA because otherwise everyone will be able to rape you with their maneuvers, DoG, Bloodlust, Oak stance, all giving full potential to your opponent while you're stuck in shield stance. The reason why I say 300 ua is because 3x's that is 900 which isn't common unless they're in a larger faction. Another reason why it's good to have some UA is that if you're hit outside of shield stance, you'll be hit based on how much UA you have an not based on how much MC defense you have.

Lastly, you will need high strength, a high quality sword, and you will need to be full martial in order to do anything as an MC character. Typical armor class these days is around 1500-1800 so you will need to be able to sting for higher than that in order to do damage to your opponent. Without being full martial you can almost forget about it.

As of world seven soldier's swords have been nurfed. This means that they do a fraction of the damage that they had done in previous worlds. Melee combat is very much a support role in group fights now. It is unlikely for you to do enough damage alone to penetrate armor so you will need to use your val strikes and stings to lower the defense for other players using b12s in your group.
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