virre111 wrote:You can only build a new one next to the old, but that's not fun, and you need a high ammount of str to bash the old one down, if you want it gone, somewhere like 350 +, with a pickaxe.
Or you could get a ram, then you only need 16 I believe.
Good luck, you'll need it

Palisade soak = 25, and siege damage is equal to the square root of your strength.
You'd need 36 strength with a battering ram, 484 with a sledgehammer, 576 with a pickaxe, 625 with a stone axe or 676 with no tools to break a palisade.
For a ram, however, you could simply spawn a couple alts and break it, since it allows 4 players to combine their siege damage.
Regardless, I would HIGHLY recommend just moving entirely, the highest traffic areas in the game are rivers, and the likelihood of people attacking your hermitage if you're 2 tiles away from a river is much greater than if you're not visible on the minimap from the river.
I suggest you move so far from that river that you're not visible on an ender's client map from the river and download Apoc Light if you haven't already.
If you intend to play for more than a few weeks, I'd also suggest you build a brick wall ASAP, either mine your own materials or buy them.
To buy them, you'll need a village idol, and something to sell people(you'd be surprised what nublets can obtain that's considered valuable end-game, I've sold steel for blueberries).
Alternatively, if you want to mine it on your own; kill a bunch of bears for strength FEP, buy prospecting and search until you find an iron node.
Your first Bwall should be small, but in an area where it will be easy for you to expand so you'll have room to do whatever you need to do later on.
Also general nublet advice, unless you intend to specialize in one recourse for trading, you'll need to make several alternate characters to be efficient.
I'd suggest making a forager(60 explor, survival = highest quality foragable you've found+1, as much perception as you can get and maybe marksman for hunting).
A farmer, simple enough, just level farming, if you've the choice level constitution over other attributes, since it's the only one that makes farming easier, but the effect is minimal.
A crafter, this character would usually level dext, psy, cooking, sewing, carpentry, and if you want to be a jeweler get smithing and strength also.
That said, I'd highly recommend, unless you intend to hardcore this game, make your miner a smith and just buy your jewelry.
A miner; Simple enough, get as much strength as you can, along with smithing if you want him to be a smith rather than your crafter.
Lastly, what most people consider their main, a warrior. Most common build in my experience is 5UA:2MC, like 200 MM, evenly leveled Str, Con, Agi and if you intend to group fight, charisma. Warrior can also be a miner, but be careful if you're scented and in an unprotected mine.
Sorry for the wall of text, it's 4:30am here and I've nothing to do.
Anywho, if you're interested in playing this game long-term, I'd be happy to help you obtain a brick wall, plus some misc stuff you'll need starting out.
PM me if you'd like~~~tidle~
Last edited by Holya on Thu Apr 10, 2014 7:37 pm, edited 1 time in total.