Animals

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Animals

Postby Maxwell6336 » Thu Jun 19, 2014 9:17 am

Where can i find some animals like cows? i havent seed any around me at all. what tarrain are they in? or who can trade me some?
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Re: Animals

Postby Tonkyhonk » Thu Jun 19, 2014 9:23 am

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Re: Animals

Postby Darmik » Thu Jun 19, 2014 5:50 pm

you can find them in moor or grassland but they appear randomly



BEFORE TAMING!

First of all you will need good UA and the skill animal husbandry, then go look around for mouflons or aurochs with a rope and fight them to tame them, just be carefull man... they are stronger than you think
what do you mean by "the pen is stonger than the sword"? you do know what a sword is right?
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Re: Animals

Postby AnnaC » Thu Jun 19, 2014 6:22 pm

Problem with trading livestock is it is practically impossible to do unless you are in close proximity to eachother, as travelling with animals is quite a pain (there is no function for herding and driving herds, animals wander, river crossings can be nightmares with multiple animals).

However, if you do happen to live near me (Dryad Wells), I sell animals for pretty cheap. Right now my lowest pair of milking cows are only a crate of raw fish for the pair (q20s milk). But you actually have to live near me to pick them up. :P
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Re: Animals

Postby Massa » Fri Jun 20, 2014 2:46 am

AnnaC wrote:Problem with trading livestock is it is practically impossible to do unless you are in close proximity to eachother, as travelling with animals is quite a pain (there is no function for herding and driving herds, animals wander, river crossings can be nightmares with multiple animals).

However, if you do happen to live near me (Dryad Wells), I sell animals for pretty cheap. Right now my lowest pair of milking cows are only a crate of raw fish for the pair (q20s milk). But you actually have to live near me to pick them up. :P

How late did you start?
I'm under the impression from your posts you play 'organically' and take things slowly.
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Re: Animals

Postby the_pilgrim » Sat Jun 21, 2014 9:30 am

Massa wrote:
AnnaC wrote:Problem with trading livestock is it is practically impossible to do unless you are in close proximity to eachother, as travelling with animals is quite a pain (there is no function for herding and driving herds, animals wander, river crossings can be nightmares with multiple animals).

However, if you do happen to live near me (Dryad Wells), I sell animals for pretty cheap. Right now my lowest pair of milking cows are only a crate of raw fish for the pair (q20s milk). But you actually have to live near me to pick them up. :P

How late did you start?
I'm under the impression from your posts you play 'organically' and take things slowly.

Sounds more like she plays the game "as intended" and "for fun". Not to say that it isn't fun to raid and play politics, but HnH generally doesn't have enough room for that many powerful factions.

I did the same back in W5 and W6, building up a small hermitage from the ground up to a respectable level (brick wall, steel, cheese, etc.)

It was fun.
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Re: Animals

Postby Amanda44 » Sat Jun 21, 2014 10:42 am

AnnaC wrote:Problem with trading livestock is it is practically impossible to do unless you are in close proximity to eachother, as travelling with animals is quite a pain (there is no function for herding and driving herds, animals wander, river crossings can be nightmares with multiple animals).

However, if you do happen to live near me (Dryad Wells), I sell animals for pretty cheap. Right now my lowest pair of milking cows are only a crate of raw fish for the pair (q20s milk). But you actually have to live near me to pick them up. :P


I so hope this is addressed in Haven2 - I am overrun with sheep, I thought it would be fun to let the lowest q ones all live together in a little enclosure and see what happened, turns out it wasn't fun afterall, lol, I've let some go in the village to roam free, I've killed a few but now have no storage space for the tons of produce you get from them, lol, and I've now just let some loose on the island, (so free to anyone with a raft), it's a shame though as they are good breeding q and wool q - it seems a waste.

Better transportation for animals!
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Re: Animals

Postby AnnaC » Sat Jun 21, 2014 4:34 pm

Massa wrote:How late did you start?
I'm under the impression from your posts you play 'organically' and take things slowly.

This world, late june of last year. As far as quality goes I didn't grow trees, breed animals, or really cycle crops at all between late November and February, and only played the bare minimum (checking to see if the wall is still up and refilling food troughs, studying another shewbread, etc.). Until last week when I rebuilt my animal pens for better breeding and organizing, the youngest sheep I had were born back in November. I should just kill the q20s cows though, they are even low compared to my retired girls at this point. I don't like killing animals if I can help it though, and female livestock don't survive in the wild (I left a couple low quality bulls out in the wilds, I know one lasted a couple months out there before someone took or killed him.

Amanda44 wrote:I so hope this is addressed in Haven2 - I am overrun with sheep, I thought it would be fun to let the lowest q ones all live together in a little enclosure and see what happened, turns out it wasn't fun afterall, lol, I've let some go in the village to roam free, I've killed a few but now have no storage space for the tons of produce you get from them, lol, and I've now just let some loose on the island, (so free to anyone with a raft), it's a shame though as they are good breeding q and wool q - it seems a waste.

Better transportation for animals!

Yeah, how much products a dead animal gives is absurd, and one of the reasons I don't like killing off my old livestock... last time I did a single animal gave me nearly 2 cupboards of stuff! Also their AI is wierd, and how female livestock can't even survive on grass indefinitely even if they don't get pregnant is sort of a pain; everything with livestock is built around them being in small pens near constantly filled food troughs, which I guess is ok for milking cows but having general cattle it'd be nice if there was a way to herd them. As far as transport, so much is an issue there; I'd like to see more natural fords (or generally less stupid rivers all over the place), and a way to group multiple cattle and loosely direct the herd (ol' fashion cattle drives). Also animals being able to use fords and enter shallow water would be useful in that regard.

But I'd like livestock animals to be a bit more self-reliant in a sense and have more natural herd interaction; I'd be willing to compromise product quantity and quality growth, atleast for meat products. I think getting a bucket of milk from a mature lactating cow is a good economic unit to deal with, although maybe make it harder to milk cows and have them support calves to balance that too; so you need to devote some of your cows just for nursing the young, which would be a decision for you to either use the best milk for the young or to milk the best and let the "retired" milk girls be the wet nurses. But yeah give livestock some more natural longevity would be nice, although if wolves were ever introduced it would be interesting to have some wild animals that could potentially be a threat (same with foxes attacking chicken coops).
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