LP Tips and Tricks?

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LP Tips and Tricks?

Postby deuceman2008 » Thu Sep 25, 2014 9:05 am

I have trouble understanding the LP system. I know quality affects the LP you get from an Item. But how do you increase the quality of the items you get. Also, Is there any easy way to get fast LP? Or do you have to scavenge for weeks to get the things you want?
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Re: LP Tips and Tricks?

Postby TeckXKnight » Thu Sep 25, 2014 9:15 am

Learning Points are affected by your Learning Rate as well as the quality of the curiosities you've discovered, as you've noted. Quality is determined by a few factors: the crafter's skills, stats, tools, and the quality of the materials used. There is nothing random about the process. Forageables that you find are hardcapped by your Survival skill. A hardcap sets the maximum quality for a product. Your skills and stats normally set a softcap. Softcaps can lower the quality of the product if they're lower than the maximum quality of the product but can never raise the quality of the product.

http://ringofbrodgar.com/wiki/Quality

For example, lets say you have 1 Survival and you pick a quality 16 dandelion, it will be quality 10. If you have 20 survival and you pick a quality 16 dandelion you will get a quality 16 dandelion.

Developing your character by improving their skills through learning points, eating better foods for stat gain, and building a base of operations for production are the best ways to produce higher quality curiosities for more learning points.
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Re: LP Tips and Tricks?

Postby SovietUnion » Thu Sep 25, 2014 9:37 am

TeckXKnight wrote:For example, lets say you have 1 Survival and you pick a quality 16 dandelion, it will be quality 1. If you have 20 survival and you pick a quality 16 dandelion you will get a quality 16 dandelion.


Nope, it will be quality 10. (with 1 survival due to the min. limit of foraging)
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Re: LP Tips and Tricks?

Postby nyaiee » Thu Sep 25, 2014 9:55 am

If you're playing relatively casually the curios you use might depend a lot on your playstyle. I'd recommend researching the quality formulas for the crafted curios, and the perception*exploration/survival needed for the foragable items listed below. Try to focus on mainly these curiosities, though obviously if you've space in your study, put whatever in. If you become all rich and stuff others would become more effective, but start with these ;w;

Super early game:
http://ringofbrodgar.com/wiki/Cone_Cow - actually really good LP/hour end game, but not worth the effort
http://ringofbrodgar.com/wiki/Barkboat - Always super good but like the cone cow, just to a much lesser extent
http://ringofbrodgar.com/wiki/Wishbone - Good filler curio from Q10 chickens in the early game, decent curio once you've highQ chickens
http://ringofbrodgar.com/wiki/Ant_Hill - all ants are good early game
http://ringofbrodgar.com/wiki/Emerald_Dragonfly - the entire reason you should settle by a swamp initially

Crafted/Mid+ game:
http://ringofbrodgar.com/wiki/Straw_Doll
http://ringofbrodgar.com/wiki/Bronze_Steed
http://ringofbrodgar.com/wiki/Feather_Duster
http://ringofbrodgar.com/wiki/Seer%27s_Bones
http://ringofbrodgar.com/wiki/Seer%27s_Bowl
http://ringofbrodgar.com/wiki/Seer%27s_Tealeaves
http://ringofbrodgar.com/wiki/Shewbread
http://ringofbrodgar.com/wiki/Stuffed_Bear
http://ringofbrodgar.com/wiki/Tin_Soldier

Foraged:
http://ringofbrodgar.com/wiki/Chiming_Bluebell - better to save these to sell to other players when you first start out
http://ringofbrodgar.com/wiki/Peculiar_Flotsam - better to save these to sell to other players when you first start out
http://ringofbrodgar.com/wiki/Edelwei%C3%9F
http://ringofbrodgar.com/wiki/Enthroned_Toad
http://ringofbrodgar.com/wiki/Bloated_Bolete
http://ringofbrodgar.com/wiki/Frog%27s_Crown
http://ringofbrodgar.com/wiki/Glimmermoss
http://ringofbrodgar.com/wiki/Royal_Toadstool


Realistically to to be efficient you need a craftsman able to not soft/hardcap any of the above items.
I'd recommend making 4 characters:
A forager/hunter:Generally one would make 3 of these. One with their hearthfire in a mountain, one in a swamp and one for general use like hunting/looking for resource nodes. They would have enough exploration*perception to effectively forage their respective zones, and survival high enough to not softcap the foragables. Constitution is optional if you want to swim on it for some reason. Agility should be high enough to teleport between their Hearthfires(which would be in the biome they're foraging) and village Idol.

A farmer: Simple enough, pump as much LP as you can into farming and maybe get a little bit of constitution so you can plough/harvest for longer before drinking/sitting in a chair. Make sure to go full nature. This character should never everererer leave your walls. ever. don't do it.

A crafter: This is the more annoying of the characters to make, but in my opinion the most needed as it will be keeping all of your curios/food high quality.
Stats a crafter needs includes: Strength, intellect, perception, psyche, dexterity, cooking, smiting, sewing, survival, carpentry, and marksman. You can delegate some of these stats to other characters, but I'd recommend concentrating them on one most of the time. Look at all of the crafted curio formulas/LP per hour before deciding how you want to build yours. This character should never everererer leave your walls. ever. don't do it.

Lastly a miner: Just strength/constitution - make sure to go full industry/barbarism

Your early game goals:
1. Build a Brick/Crossroad/Village Idol wall at least 3-5 ender's screens away from a river. Only worry about things required to achieve this goal first off. Remember to keep your keys offline on an alternate character.
2. Building a craftsman/farmer. The above should make this one obvious, keep in mind building a forager first might mean better curios/food for your craftsman/farmer, do whatever works best for you. Don't be afraid to trade ! You'll always do better if you understand the market and what's valuable. If you pick an industry and trade for everything else, it's possible to live entirely off of it.
3. If your craftsman/farmer are set up and you've a brick wall you're doing pretty well. I'd recommend researching stuff life armor class, how much damage ranger bows can do, ramming mechanics, raiding tactics as to better defend yourself.
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Re: LP Tips and Tricks?

Postby Darthjew » Thu Sep 25, 2014 10:13 am

I'd split stat-based crafter and statless crafter.
e.g. you can make a char with carpentry and survival and don't pump any stats for him, lp only.
While stat-based crafter needs to grow stats aswell. He could be a farmer at the same time for sake of simplicity (no need to switch between characters to bake something/make straw dolls).

Also I believe it's pointless for a hermit to grow PSY, you will need 300+ for jewelry if you want to compete with other traders, and if you can't get that much, you better just buy those shinies. At the same time, most of other things are only partially dependent on PSY, e.g. metal symbel items are sqrt(smithing*psy) and seer's tea is sqrt(cooking*psy), so it's generally easier to push some lp into skills rather than eat thousands of mussels/RoBs/cavebulbs.

Same for the other stats, e.g. my current char has 150 DEX and 200 sewing, means that I softcap strawdolls from 300 to ~230, of course I can push all those lp into sewing and eat thousands of dex food, but what I'll get for this investment (growing sewing from 200 to 300 is 2.5kk lp, for instance) is mere 1-1.5k lp boost from strawdolls. There is a limit where grinding becomes nearly pointless.
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Re: LP Tips and Tricks?

Postby TeckXKnight » Thu Sep 25, 2014 10:40 am

SovietUnion wrote:
TeckXKnight wrote:For example, lets say you have 1 Survival and you pick a quality 16 dandelion, it will be quality 1. If you have 20 survival and you pick a quality 16 dandelion you will get a quality 16 dandelion.


Nope, it will be quality 10. (with 1 survival due to the min. limit of foraging)

Fixed.
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Re: LP Tips and Tricks?

Postby Magisticus » Thu Sep 25, 2014 11:46 am

I wouldn't train crafter/farmer too much in strength, most metal goods/curios are softcapped by sqrt strength*smithing, as miners/fighters have a lot of strength anyway you are better off just training them up a bit in smithing so that they can make your tools/b steeds/tin soldiers etc.
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