by loftar » Fri Jun 12, 2009 3:16 am
The problem lies with Z-ordering in hit detection; it doesn't work quite as it should at present, so it is likely that you're "hitting" the blood pool underneath the cadaver. Try clicking on the part of the cadaver that is outside the blood pool.
Yes, it will be fixed.
"Object-oriented design is the roman numerals of computing." -- Rob Pike