Silkmoth eggs, moths and cocoons

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Silkmoth eggs, moths and cocoons

Postby xAlexx » Wed Dec 31, 2014 9:29 pm

So I am wondering how I improve the quality of these said things. I have Q60+ mulberry leaves, but I can't seem to get my moths, eggs or cocoons past Q33. Can anyone help me on this?
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Re: Silkmoth eggs, moths and cocoons

Postby Ninijutsu » Wed Dec 31, 2014 9:29 pm

Herb table.
Of another era.
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Re: Silkmoth eggs, moths and cocoons

Postby xAlexx » Wed Dec 31, 2014 9:33 pm

I have a Q300+ Herb Table and I put eggs on it before and they never wen't up in quality. They stayed the same.
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Re: Silkmoth eggs, moths and cocoons

Postby windmaker » Wed Dec 31, 2014 9:41 pm

xAlexx wrote:I have a Q300+ Herb Table and I put eggs on it before and they never wen't up in quality. They stayed the same.

herbtable hardcap the worm .. cant up the quality of worms dont matter your quality herbtable.
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Re: Silkmoth eggs, moths and cocoons

Postby xAlexx » Wed Dec 31, 2014 9:50 pm

So how I am to obtain higher Q Moths and eggs?
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Re: Silkmoth eggs, moths and cocoons

Postby windmaker » Wed Dec 31, 2014 9:52 pm

when the eggs come from the silkmoth couple are betweem -5 and +5 quality from parents-

ex:
if ur couple silkmoth are q10 , the eggs can be between 5 and 15...
herbtable and leaves just hardcape the next fase of the egg/worm/cocoon

more info : http://ringofbrodgar.com/wiki/Sericulture
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Re: Silkmoth eggs, moths and cocoons

Postby xAlexx » Wed Dec 31, 2014 11:02 pm

So it's a trial and error kind of thing. Lots of making cocoons and letting em hatch to get higher Q.
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Re: Silkmoth eggs, moths and cocoons

Postby borka » Wed Dec 31, 2014 11:08 pm

It's not trial and error but sorting and probability ;)
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Re: Silkmoth eggs, moths and cocoons

Postby MagicManICT » Thu Jan 01, 2015 9:44 pm

Sorting and probability is just trial and error by using smart choices to eliminate as much randomness as possible. :P

I find that if I mate 7-8 pairs, I can almost always get a quality increase in the next generation. The more you mate, the more likely you are to get good quality increases, not just 1 point/generation. It's just a matter of how much space you want to dedicate to it.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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