by sabinati » Wed Feb 10, 2010 10:10 pm
Strength blacksmithing, melee and unarmed damage, how fast you can destroy built objects
Agility some instance attacks (e.g. sidestep, knock his teeth out), travel, and to some degree, defense vs. ranged attack
Intelligence opportunity knocks instance attack, detectability of the scents you leave when doing crimes
Constitution affects HP and the stamina drain of swimming
Perception finding herbs, cooking, ranging (detection of scents)
Charisma useless for now, just get 25 CHA to become chieftain
Dexterity sewing, clay crafting, most fishing lures
Psyche Affects higher level crafts = jewelry and ranger gear
for most things it is sqrt(skill*stat), e.g. your effective smithing is the square root of (smithing*str), cooking is square root of (cooking*per), etc
other things like making boards are the sqrt of saw q * tree q
a few things use only one stat or skill, clay for example is only effected by dex, simply softcapping (averaging down) the q of the clay with your dex (so you can never make an unburnt clay item that exceeds the q of the clay)