calodine wrote:Did some looking on the wiki, but came up with nothing mostly.
Scents. I get that you leave them by doing criminal stuff, and they can be used to track you. But the rest I don't get - If you're offline, they track your hearth fire, right? So you could prevent summon deaths by putting the fire in a cabin, having an alt sleep on one side of it, and sleeping on the other yourself?
Can you interact with sleeping characters? I put off getting rage so I could get my marksman up, so I don't know if you can attack them.
Ancestor stuff. I really have no idea. I've seen it mentioned that killing someone can end up making them stronger etc, but I've yet to die, so I don't know how it works.
Best way to get decent wood stuff early? Eg a fishing rod, or a bow? How does carpentry factor in? Does it lessen/negate the drop in quality when crafting, or can it boost it? Example, again: Two q10 branches and 2 q15 taproots. This'd give a q11 or 12 bow. Would having a carpentry of lets say 100 raise this number past 15 or so?
Scents: Yes, you can protect them by barricading your hearth fire into an impregnable fort of whatever type you can devise. This is one reason high level characters murder with impunity. Getting the murder scents is easy. Getting in at the hearth fire is another issue.
Sleeping characters are invulnerable (assuming you don't summon them to hearth). Not only can you not intereact with them, you can't recognize or memorize them either.
Ancestor stuff: As far as I understand there is one spell that your ancestors can give you which enables you to have berserk strength and rage. If you have powerful ancestors you have more powerful strength and combat abilities while you are in this berserk state than if you have the ordinary nub level ancestors we all start with. Also, of course starting over with an ancestor who was full tradition means you are not starting from scratch, you get about 75% of his or her abilities. This can be a huge advantage in a one on one comparision of two characters created on the same date, but still means that a surviving character created on the same date that the ancestor was has the advantage.
The q of your materials limits the possibilities of your crafting. If the taproot is q15 and the branches are q 10 it is still going to be the average -q12. The only thing your carpentry skill can do is bring it down, presuming it is lower than the material quality. To get decent wood early on you either trade for it, or look for a mine or a tree plantation. People plant high q trees around mines so they can have high q charcoal to create high q metal and occasionally you can find an uncut q30 tree or something and get a big collection of branches.