Various questions

Ask, answer and discuss any and all topics about the hows, whys, wheres and whens of playing Haven & Hearth.

Various questions

Postby calodine » Sat Feb 13, 2010 11:19 pm

Did some looking on the wiki, but came up with nothing mostly.

Scents. I get that you leave them by doing criminal stuff, and they can be used to track you. But the rest I don't get - If you're offline, they track your hearth fire, right? So you could prevent summon deaths by putting the fire in a cabin, having an alt sleep on one side of it, and sleeping on the other yourself?

Can you interact with sleeping characters? I put off getting rage so I could get my marksman up, so I don't know if you can attack them.

Ancestor stuff. I really have no idea. I've seen it mentioned that killing someone can end up making them stronger etc, but I've yet to die, so I don't know how it works.

Best way to get decent wood stuff early? Eg a fishing rod, or a bow? How does carpentry factor in? Does it lessen/negate the drop in quality when crafting, or can it boost it? Example, again: Two q10 branches and 2 q15 taproots. This'd give a q11 or 12 bow. Would having a carpentry of lets say 100 raise this number past 15 or so?
calodine
 
Posts: 91
Joined: Wed Feb 03, 2010 4:28 pm

Re: Various questions

Postby Cookie » Sat Feb 13, 2010 11:52 pm

calodine wrote:Did some looking on the wiki, but came up with nothing mostly.

Scents. I get that you leave them by doing criminal stuff, and they can be used to track you. But the rest I don't get - If you're offline, they track your hearth fire, right? So you could prevent summon deaths by putting the fire in a cabin, having an alt sleep on one side of it, and sleeping on the other yourself?

Can you interact with sleeping characters? I put off getting rage so I could get my marksman up, so I don't know if you can attack them.

Ancestor stuff. I really have no idea. I've seen it mentioned that killing someone can end up making them stronger etc, but I've yet to die, so I don't know how it works.

Best way to get decent wood stuff early? Eg a fishing rod, or a bow? How does carpentry factor in? Does it lessen/negate the drop in quality when crafting, or can it boost it? Example, again: Two q10 branches and 2 q15 taproots. This'd give a q11 or 12 bow. Would having a carpentry of lets say 100 raise this number past 15 or so?



Scents: Yes, you can protect them by barricading your hearth fire into an impregnable fort of whatever type you can devise. This is one reason high level characters murder with impunity. Getting the murder scents is easy. Getting in at the hearth fire is another issue.

Sleeping characters are invulnerable (assuming you don't summon them to hearth). Not only can you not intereact with them, you can't recognize or memorize them either.

Ancestor stuff: As far as I understand there is one spell that your ancestors can give you which enables you to have berserk strength and rage. If you have powerful ancestors you have more powerful strength and combat abilities while you are in this berserk state than if you have the ordinary nub level ancestors we all start with. Also, of course starting over with an ancestor who was full tradition means you are not starting from scratch, you get about 75% of his or her abilities. This can be a huge advantage in a one on one comparision of two characters created on the same date, but still means that a surviving character created on the same date that the ancestor was has the advantage.

The q of your materials limits the possibilities of your crafting. If the taproot is q15 and the branches are q 10 it is still going to be the average -q12. The only thing your carpentry skill can do is bring it down, presuming it is lower than the material quality. To get decent wood early on you either trade for it, or look for a mine or a tree plantation. People plant high q trees around mines so they can have high q charcoal to create high q metal and occasionally you can find an uncut q30 tree or something and get a big collection of branches.
Cookie
 
Posts: 293
Joined: Fri Jan 22, 2010 2:15 am

Re: Various questions

Postby calodine » Sat Feb 13, 2010 11:58 pm

Thanks.

So, for clarification - Is it worth creating a character, killing them off right away, then reincarnating for that berserk spell? And does all crafting work like that? I thought it did, but I wasn't sure. q100+ stuff still seems kinda impossible for me, and I wondered if massive crafting skills played a part.
calodine
 
Posts: 91
Joined: Wed Feb 03, 2010 4:28 pm

Re: Various questions

Postby Cookie » Sun Feb 14, 2010 12:11 am

You start off with two nub ancestors, so killing off your first character would mean you would reduce the quality of the nearest ancestor by whatever percentage was applicable. Say your first character suicided with the first level towards tradition, the swimming skill and 1000 lp. This very roughly estimated means they would retain 45% of their skills and lp so you would start with strength and other attributes at 4 instead of at 10 and with 450lp that you could put into improving them from scratch. At this point you are looking at a rather major net loss.

Also, getting that berserk spell is a matter of placating your ancestors through innumerable small and not so small strange offerings. This means it is only accessible to higher level players who will not be stymied when their ancestors request a silver nugget, a Bay12 axe or merchant's ring. If you forfeit, bang goes your collected numen. So this route is really only good for experienced high level characters who are giving thought to protecting their months of macroing investment.

Qridiculous items are usually gained through having massive skills in farming or bugged objects that were not reported. Farming produce can be obtained at + or - five points from the farming skill level of the character harvesting the carefully raised crop. This means if you do it right and have farming 380 you will be harvesting fibre that is q375 to q390. Use that in your herbalists tables and even if the wood was not as good you end up with a better table... which produces better trees, to make better planks to make better tables with....

This is how you get absurdly high q wood. Wood is used in most craftl paths either as fuel for smelters or kilns or ovens and you can see how the stuff is created. Just picture a farmer with skill level 200 in farming and sewing harvesting q200 straw and making a q200 straw hat to get the farming bonus from it. She replants and then at the next harvest repeats the cycle, all while upping her constitution on q130 bread.
Last edited by Cookie on Sun Feb 14, 2010 12:20 am, edited 1 time in total.
Cookie
 
Posts: 293
Joined: Fri Jan 22, 2010 2:15 am

Re: Various questions

Postby calodine » Sun Feb 14, 2010 12:18 am

I get it.

Thanks.
calodine
 
Posts: 91
Joined: Wed Feb 03, 2010 4:28 pm


Return to How do I?

Who is online

Users browsing this forum: Ahrefs [Bot], Claude [Bot] and 2 guests