Balancing stats and FEPs

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Balancing stats and FEPs

Postby Josh » Tue Mar 02, 2010 5:38 pm

Lately ive read alot of information on stats etc. Though i've noticed everyone says to keep your stats balanced? Can someone explain this to me cause I dont see the problem with gaining stats in other areas unevenly?

Also, alot of people mention FEP, but I cant find any info saying what that actually is. Even in the wiki it just gives a chart on it. Can someone clear this up for me please?
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Re: Balancing stats and FEPs

Postby Potjeh » Tue Mar 02, 2010 6:49 pm

The amount of FEPs you need to gain any stat is proportionate to your highest stat. So, if you balance your stats, you'll get more of them for the same amount of food.

FEP is short for food event point. When you get enough of them (by eating food), one of your stats will raise. The chance of any particular stat raising is proportionate to the number of that stat's FEPs in your FEP bar when it gets filled.
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Re: Balancing stats and FEPs

Postby Dwarfu » Tue Mar 02, 2010 7:54 pm

FEP = Food Event Points, the event being gaining an attribute.

The FEPs each food gives relate to a percentage chance to increase the attribute. EX: if you have .1 CON and 99.8 AGI, it is quite possible that you get a CON point when you finish filling the bar.

Your FEP bar max is based on your highest attribute. A new mechanic with this map is eating foods from different groups, which will temporarily lower your max needed FEP for that point. EX: if your max is 21 and you eat food from the roasted meat group and from the raw fruits and vegetables group, your max will temporarily lower to 20 (assuming the bar was empty to start with). The bar max will reset after a point is gained.

Because the chance to gain an attribute is based on percentages, eating a rounded diet to get even chances for each attribute will level you steadily. If an attribute seems to be lagging, you can then focus on eating foods that give you a greater chance to gain that attribute, though you will have to eat more of them as you don't gain the benefit of a lowered max from eating a varied diet.
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Re: Balancing stats and FEPs

Postby Gauteamus » Wed Mar 03, 2010 4:57 am

There is nothing in the announcement on different food groups - every second food type (any type of FEP yielding food) lowers your FEP treshold by one - 2 different types of food lowers it by one, 4 diff types lower it by 2, 6 by 3 etc.
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Re: Balancing stats and FEPs

Postby sabinati » Wed Mar 03, 2010 5:53 am

it's right there in the first post?

jorb wrote:
Food
The FEPs for the different food objects are now decimal. A food type can thus give you, for example, 1.3 FEPs. This change allows for much better granularity in our FEP assignments, especially as quality increases on food items. Food types no longer get meaningful quality increases only at certain particular atoms (E.g. Q40 for a 1 FEP-food), but rather continuously yield more FEP:s as quality on them increases, albeit in fractions. The other big change here is that we now have a varied diets bonus to FEP:s. For every other new type of food you eat (Apple, ant solider, apple pie, carrot cake), you get your FEP-meter's total maximum reduced by one, effectively shortening it, for this particular iteration over it. When you level up, the bonus is reset.
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Re: Balancing stats and FEPs

Postby Gauteamus » Wed Mar 03, 2010 6:05 am

Was that a reply to my comment, Sabi?
I cannot see any reference to Dwarfus food groups in that announcement, nor have I found evidence that such groups exist in my experiments with diets yet.
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