Prospecting for cave mines

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Prospecting for cave mines

Postby Slizyboy » Sun Mar 14, 2010 8:19 pm

Do I have to be *in* the cave to prospect for the mine, or does it show up as a normal % if I prospect from outside the cave? In that case, does the % track from the cave entrance, or from the equivalent location on the surface?
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Re: Prospecting for cave mines

Postby Caporo » Sun Mar 14, 2010 10:42 pm

I have recieved no minerals found outside of caves, and then recieved XX% copper once I entered the mine.
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Re: Prospecting for cave mines

Postby Slizyboy » Sun Mar 14, 2010 11:10 pm

Good to know, thanks.
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Re: Prospecting for cave mines

Postby Naerymdan » Mon Mar 15, 2010 8:29 pm

Just so you don't repeat my silly quest for the lost cave mine:

TThe inside of caves match EXACTLY the outside. If you can walk overland 500 squares to the east to find an other cave, on the inside, both entrances will be EXACTLY 500 squares appart (little chances of being able to walk straight to the other one tho).

So if you enter a cave and have 50% of X metal, it means the mine is EXACTLY 500 squares away... meaning exactly 1 local map (5 minimap)... also meaning you should look for an other cave entrance, seriously.


Best way i found is to find 3 caves and carthograph their external position and remember their metal %. You then copy all the maps to paint (or the GIMP, much better) and draw a 2000 pixel-wide circle (1000 pixel radius) with interior concentric rings.

For example:

1st cave has 11% metal: draw a ((100 - 11) X 20) pixel-wide circle, so 1780s pixel wide.
2nd cave has 30% metal: draw a ((100 - 30) X 20) pixel-wide circle, so 1400 pixels wide.
3rd cave has 46% metal: draw a ((100 - 46) X 20) pixel-wide circle, so 1080 pixels wide.

You will get 3 concentric circles that you just need to superpose on your collated maps and the middle of the circles will be exactly the mine position. You can then scour that area for cave entrances and proceed in the right directly easily :)
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Re: Prospecting for cave mines

Postby Oskatat » Mon Mar 15, 2010 9:10 pm

trigonometry in H&H

great post
Learn from the mistakes of others. You won't live long enough to make all of them yourself.
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Re: Prospecting for cave mines

Postby Wolfang » Mon Mar 15, 2010 9:25 pm

Naerdyman is the shit!
sabinati wrote:But Wolfang, it's the mods who are trolls, remember. please have some mercy on this innocent victim of merciless trolling by the moderation team before you make any more ad hominem remarks about him.

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Re: Prospecting for cave mines

Postby Slizyboy » Tue Mar 16, 2010 12:54 am

Well, that presumes you find any cave entrances... once I actually started looking for cave entrances, I haven't found any :evil: . I'm guessing there's no way to check the hidden sides of cliffs for cave entrances, short of triggering object-outlining on every square, or are we guaranteed to not find any caves on hidden sides?
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Re: Prospecting for cave mines

Postby sabinati » Tue Mar 16, 2010 1:28 am

caves do not exist on the hidden sides of cliffs
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Re: Prospecting for cave mines

Postby Quasic » Thu Mar 18, 2010 1:31 am

Slizyboy wrote:Well, that presumes you find any cave entrances... once I actually started looking for cave entrances, I haven't found any :evil: . I'm guessing there's no way to check the hidden sides of cliffs for cave entrances, short of triggering object-outlining on every square, or are we guaranteed to not find any caves on hidden sides?


Here is a tip on that: sometimes you have to wander VERY far to find the next cave.

Also, even though they are not on north-facing cliffs, they can lurk behind fat trees :P
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