by KoE » Sat Jun 20, 2009 11:24 pm
I'm not entirely certain, but I don't think any of them do anything particularly non-intuitive.
Strength gives you more damage to hit in non-missile combat (read: melee and unarmed) and +1 Max HP per point.
Constitution gives you +2 MHP per point.
Agility has something to do with combat that, unless I'm mistaken, has not been specified.
Perception currently affects Exploration, somehow, thus it is good for people who plan to use the Ranging skill. It will also affect marksmanship like Strength does... Sometime. So if you want to be an archer, make sure to get this up.
Intelligence affects the success chance of the combat ability Opportunity Knocks and is related to Stealth just as Perception is related to Exploration. Thus, it is the province of thieves.
Charisma is currently the only completely useless stat, as it often is. It's supposed to be used to increase the effect of certain 'party attacks', whatever those wind up being.
I may be wrong on some of this. And apparently repeating some of what sami said.