Effecting Q of Armor

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Effecting Q of Armor

Postby BigNoobie » Sun Apr 11, 2010 12:56 am

Okay so I am full nature but I have 25 smithing where as our smith is new to town and only has 15... but has 2 points torward full industry. Would I get a higher Q then he would since I have higher smithing or what?
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Re: Effecting Q of Armor

Postby Riou1231 » Sun Apr 11, 2010 1:02 am

Yes you would, Nature/Industry only affects the amount of seeds/silk/bars you would get and not the quality.
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Re: Effecting Q of Armor

Postby BigNoobie » Sun Apr 11, 2010 1:09 am

Awsome good to know :D.
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Re: Effecting Q of Armor

Postby Dataslycer » Sun Apr 11, 2010 2:14 am

Critical time when the nature/industry slider comes into play

- Harvesting the crops
- Turning caccoons into filaments
- Mining the Ore.

I'm not sure about potted trees yet.
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Re: Effecting Q of Armor

Postby sabinati » Sun Apr 11, 2010 2:48 am

pretty sure it's when you put the seed in the pot
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