How to protect ones village

Ask, answer and discuss any and all topics about the hows, whys, wheres and whens of playing Haven & Hearth.

Re: How to protect ones village

Postby karmov » Thu Aug 05, 2010 1:31 am

3 days old? I think it's safe to say BWithey's trolling.
karmov
 
Posts: 46
Joined: Mon Mar 29, 2010 7:53 pm

Re: How to protect ones village

Postby BWithey » Thu Aug 05, 2010 4:44 pm

You'd be quite wrong Karmov. I don't troll, it's a behaviour I abhor and would not partake in. What I *AM* doing is making comments based on a long period of time spent thinking about a game exactly like this one. In my armchair game design sessions with a few friends of mine, this game is essentially exactly what we had come up with. If I make a comment or suggestion, those comments and suggestions are based in discussing the kind of game I'd like to see this become, and genuine attitudes on game play and design.

I understand how you could feel this post was an attempt at trolling, but I assure you it isn't.


@Onionfighter: Generally I'd agree with you, but as I stated above this isn't my first foray into games of this type, nor is it the first time I've spent time thinking about the pros and cons of the statements and viewpoints I put forth. However, as the last line of my previous post stated: "I'll comment more completely once I've been here (longer).". I left out that last word apparently, but add it now.
BWithey
 
Posts: 268
Joined: Sun Aug 01, 2010 3:16 pm

Re: How to protect ones village

Postby DatOneGuy » Thu Aug 05, 2010 5:43 pm

Indeed if you played or lurked more you'd know why he said so, let me clarify:

BWithey wrote:1. Teleporting needs to be removed (I rarely use it anyway), to enforce use of the Gate and Key mechanic, and removing the one way crossroads/hearth fire exploit.

Well known, it's eventually going to be removed. However gates and keys are absolute crap as it stands now, removing teleporting while gates and keys work as they do now would either mean everyone and I mean EVERYONE having a gate keeper for EVERY single gate they put up, OR always having your place raided because it's THAT easy. Get knocked out by a boar? Someone can come along and loot your keys. Run into a miscreant? He can take your keys.

Leaving your palisade/brickwall with your keys is ALWAYS dangerous, it'd be MORE dangerous without warping.

BWithey wrote:2. If a community doesn't have sufficient numbers to create and maintain a standing defense force around the clock, as well as organizing defense techniques, then they need to meld with another community nearby until they do. Alternately, I see much benefit in having the ability to log off a character in a 'guardhouse', and have them serve as NPC guards that will respond to threats until they log back in. (With the usual safe-guards for perma-logged-off alts).

No, just no. There's not a single group large enough to pull this off, not a single one. In fact, I dare you go try and find a group of 50+ players that are serious and active. After all let's say each one played 6 hours a day you'd need 4 groups of players playing to cover the clock, no one's going to commit so you need safety, even with 40+ you won't get someone 'always' online.

BWithey wrote:3. Being able to take out a building in 3 hits is wildly out of proportion with what should be possible, let alone a palisade or brick wall. Defenses need to be strengthened to make them worthwhile, or they aren't doing their job. An invasion should have to be accomplished by a team of organized invaders (If the town is sufficiently protected), not by a single individual with a 'screw you' attitude and a big axe.

So is not being able to break down the door but having to break down the building, so is a fully lit house with no windows, so are brickwalls you can't scale but have to knock down.




That being said. I'll comment more completely once I've been here.[/quote]
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
User avatar
DatOneGuy
 
Posts: 5551
Joined: Sun Apr 18, 2010 7:50 am
Location: I'm in Miami, trick.

Re: How to protect ones village

Postby murphylawson » Thu Aug 05, 2010 8:03 pm

Teleportation is NOT an optimal method for moving about in a city, none of us like having to use crossroads, because that means we can't cart around goods and building materials within a city, and roads become useless. Loftar is currently taking suggestions about how he should go about fixing the gates. Once that, and the wyrd based marching system are implemented, fast travel will probably be removed.
Bigzion wrote:
ForumIdentity wrote:Since cutlery got nerfed, what's a good way to gain LP besides buckets?


Swimming.
murphylawson
 
Posts: 92
Joined: Sat Jul 03, 2010 10:29 pm
Location: NJ

Re: How to protect ones village

Postby Potjeh » Thu Aug 05, 2010 8:07 pm

murphylawson wrote:Teleportation is NOT an optimal method for moving about in a city, none of us like having to use crossroads

Uhm, what? I teleport everywhere if it's more than two screens away. Hell, I sometimes even hearth into my cabin when I'm at my farm, even though it's like 30 tiles away from me.
Image Bottleneck
User avatar
Potjeh
 
Posts: 8983
Joined: Fri May 29, 2009 4:03 pm

Re: How to protect ones village

Postby DatOneGuy » Thu Aug 05, 2010 8:35 pm

Potjeh wrote:
murphylawson wrote:Teleportation is NOT an optimal method for moving about in a city, none of us like having to use crossroads

Uhm, what? I teleport everywhere if it's more than two screens away. Hell, I sometimes even hearth into my cabin when I'm at my farm, even though it's like 30 tiles away from me.

Yeah I think he just doesn't know how easy wine is to make yet....
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
User avatar
DatOneGuy
 
Posts: 5551
Joined: Sun Apr 18, 2010 7:50 am
Location: I'm in Miami, trick.

Re: How to protect ones village

Postby sabinati » Thu Aug 05, 2010 8:57 pm

i still don't understand why anyone would want to remove teleporting
Image
User avatar
sabinati
 
Posts: 12070
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: How to protect ones village

Postby sabinati » Thu Aug 05, 2010 8:59 pm

murphylawson wrote:Teleportation is NOT an optimal method for moving about in a city, none of us like having to use crossroads, because that means we can't cart around goods and building materials within a city, and roads become useless. Loftar is currently taking suggestions about how he should go about fixing the gates. Once that, and the wyrd based marching system are implemented, fast travel will probably be removed.


you know that you can still build and use roads if you have crossroad signs, right? the main purpose for crossroads is long distance travel. do you want to make a 1 hour or more trip to make a trade? i sure as hell don't.
Image
User avatar
sabinati
 
Posts: 12070
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: How to protect ones village

Postby murphylawson » Thu Aug 05, 2010 9:50 pm

Hell, I like teleporting as much as the next guy, but my comment was mostly about how the way locks work now, many places are divided up into sections, even large personal claims often have compartments, travel between these compartments isn't too bad, unless you need to move things. But in the sense of this topic, if someone wants to build a few things on his plot inside the village, they usually will have to teleport outside to get the wood, and then teleport back inside the walls with the wood. This isn't too much of a problem unless you need large amounts of wood, for a palisade perhaps. Fast travel is awesome, and I don't really want it taken away, but the gates getting an overhaul would be very nice.
Bigzion wrote:
ForumIdentity wrote:Since cutlery got nerfed, what's a good way to gain LP besides buckets?


Swimming.
murphylawson
 
Posts: 92
Joined: Sat Jul 03, 2010 10:29 pm
Location: NJ

Re: How to protect ones village

Postby Potjeh » Thu Aug 05, 2010 11:59 pm

Fast travel is silly because it ignores topography. Once again, the solution is to restrict fast travel to roads.
Image Bottleneck
User avatar
Potjeh
 
Posts: 8983
Joined: Fri May 29, 2009 4:03 pm

PreviousNext

Return to How do I?

Who is online

Users browsing this forum: Google [Bot] and 7 guests