How to protect ones village

Ask, answer and discuss any and all topics about the hows, whys, wheres and whens of playing Haven & Hearth.

Re: How to protect ones village

Postby ciroth » Fri Aug 06, 2010 12:48 am

Potjeh wrote:Fast travel is silly because it ignores topography. Once again, the solution is to restrict fast travel to roads.


Maybe make it so you have to layout a road using the roadbuilding tool before you can link up two ends and enable fast travel according to the amount of distance between all the nodes? Makes it so factors in the distances you have to go around rivers and unpassable terrians etc. =P Also makes it more valuable to villages that developed a sophisticated long distance travel systems.
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Re: How to protect ones village

Postby DatOneGuy » Fri Aug 06, 2010 2:20 am

Potjeh wrote:Fast travel is silly because it ignores topography. Once again, the solution is to restrict fast travel to roads.

I'd agree with this if we could terraform and actually build the nice long roads from Point A in N2W4 to Point B in S4E2. Considering the amount of rivers and lakes, good luck getting even close to a region using this system.
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Re: How to protect ones village

Postby Potjeh » Fri Aug 06, 2010 2:23 am

When we get a more sensible map generator, of course.
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Re: How to protect ones village

Postby DatOneGuy » Fri Aug 06, 2010 3:54 am

Potjeh wrote:When we get a more sensible map generator, of course.

A new map generator will have terraforming? If so I'm guessing either way all of that will come with an inevitable wipe. It would be fun to see large roads made and actually servce a purpose, as well as being able to use wagons on them.

I'm sure this is all a good deals away though.

--
Offtopic: Nothing from this guide really changed except:
7. Invest in some good bronze and equip all your villagers.

I think this should be steel if you can afford it, considering most people are willing to sell just about any metal at a decent price for chants, blueberries, cavebulbs, etc. , it's worth going for the steel if you can. Sure you might be able to get a bronze plate for 4 chests of chants and steel might cost you 8 large chests, but it's worth the difference when you purely deflect about 50 more points at q10 (and that adds up big time!)

Edit: This might not always be the case but as it stands I know there are many people out there always actively making steel and looking to sell it for a good price.
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Re: How to protect ones village

Postby Oddity » Sat Aug 07, 2010 3:03 am

murphylawson wrote:Once that, and the wyrd based marching system are implemented, fast travel will probably be removed.

There is no more wyrd.

http://pastebin.com/ZQpv29ys
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Re: How to protect ones village

Postby Rudimental » Sat Aug 07, 2010 1:31 pm

(B)uild > (C)onstruction > B(r)idges > (S)tone Bridge

;)
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Re: How to protect ones village

Postby Twerp » Sat Aug 07, 2010 5:23 pm

How effective are natural barriers in building a secure village? Hills seem like they'd make good walls, since they're currently impassable, the only obvious problems being the need to structure your village around them due to their immobility and making sure nobody can slip through a crack between the hill and the actual wall. The first village I was a part of was a rather cozy hill-surrounded affair, but I never got to see it get put to the test.
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Re: How to protect ones village

Postby zant5 » Fri Aug 20, 2010 4:20 am

Well, hills would work well, as currently (If I am correct) they are indestructable, and so they can act as walls, while you still may have walls behind the hill(s). Of course the hill must break somehwere to allow passage, unless you create a crossroad tele, which I believe to have read is removed, so ya. you gotta have a break in the hill, unless teleports/crossroads still exist.

But, meh, whadda I know? I joined 6 days ago, and only have a medium size camp with my bro, and 2 girls who joined us as well. :lol:
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Re: How to protect ones village

Postby ciroth » Fri Aug 20, 2010 6:04 pm

zant5 wrote:Well, hills would work well, as currently (If I am correct) they are indestructable, and so they can act as walls, while you still may have walls behind the hill(s). Of course the hill must break somehwere to allow passage, unless you create a crossroad tele, which I believe to have read is removed, so ya. you gotta have a break in the hill, unless teleports/crossroads still exist.

But, meh, whadda I know? I joined 6 days ago, and only have a medium size camp with my bro, and 2 girls who joined us as well. :lol:


Crossroads exist.

You can't break down or break in hills, just have to incorporate hills into your design. :P

Hills add character to the village, even if it sometimes gets in the way... makes the village look more villagy and instead all so squarey =P
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Re: How to protect ones village

Postby zant5 » Fri Aug 20, 2010 6:16 pm

ciroth wrote:
zant5 wrote:Well, hills would work well, as currently (If I am correct) they are indestructable, and so they can act as walls, while you still may have walls behind the hill(s). Of course the hill must break somehwere to allow passage, unless you create a crossroad tele, which I believe to have read is removed, so ya. you gotta have a break in the hill, unless teleports/crossroads still exist.

But, meh, whadda I know? I joined 6 days ago, and only have a medium size camp with my bro, and 2 girls who joined us as well. :lol:


Crossroads exist.

You can't break down or break in hills, just have to incorporate hills into your design. :P

Hills add character to the village, even if it sometimes gets in the way... makes the village look more villagy and instead all so squarey =P


yay for crossroads :D and yes, hills quite the touch of life to a village :P
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