by InfamousLlama » Wed Apr 28, 2010 6:47 pm
Working on the armor right now -- got some nice leather pants -- but as it stands I've only been able to take a single hit. Possibly, they've only hit me in the back (as they generally pop out of nowhere when I'm foraging). As it stands, the pants will be gone by the time I find enough rabbits for the shirt.
I've got fences, but I spend most of my time outside of them, as I have yet to find any Windsown Weeds. As such, training up unarmed means more time spent with less exploration, means less chance of getting my farm going, means another obstacle between me and my goal. 50 seems a somewhat unlikely goal, I don't have enough interesting activities to generate the, what, several hundred-thousand LP that would take; the whole point is I want to be able to fend off boars so I can expand into other useful activities.
I can't outrun the things, and running until I get to the nearest body of water is both inconvenient and often outside of the limits of my stamina. Even if I make it, they'll sit and stare menacingly until I demonstrate that I'm both somewhere they can't walk and pretty far away. These things have some sort of crazy bloodlust; I think the hat they gave me in the starting room must be made out of, eh, whatever it is boars are into. Truffles? Or murder, I guess.
On a side note, I'd be okay if the occasional something terrible was in the woods to run me up the proverbial tree, but slow death by serial surprise boar mauling is not really fun. Particularly when getting access to healing is something I can't really work towards solving -- finding a swamp or four-leaf-clover (and then monster-sheep) is just random luck. So if I have like a 1/5 chance of getting mauled in an outing, but a 1/50 chance of fixing myself up afterwards, I have a set number of foraging outings in which to get dependable bandages / boar murder skillz before I'm dead. I dig the roguelike properties, but that works best with quick deaths and less grinding.