What stats are needed for taking on a boar?

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What stats are needed for taking on a boar?

Postby InfamousLlama » Wed Apr 28, 2010 5:22 pm

I'm new, but getting along well enough. Bunch of boars around the camp today, and I'm a bit tired of the things knocking me senseless, particularly as there's no swamps around / I haven't got wool yet.

I've got unarmed combat up to 10, how much higher do I need this to fend off boars? I'm not really looking to be a one-man-murder-machine, just to survive -- build roads, get a farm going -- but in this world it looks the first order of business is learning how to punch a boar in half.
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Re: What stats are needed for taking on a boar?

Postby iezerith » Wed Apr 28, 2010 5:39 pm

50 something. I tried fighting a boar with 20 UA, and ended up on the floor. Now I'm at 28.
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Re: What stats are needed for taking on a boar?

Postby Escaleone » Wed Apr 28, 2010 5:58 pm

I have no idea how unarmed scales up, but I'd like to suggest building a fence rather than punching all predators to death, if you want to start farming. A sling also helps when boars won't get away from your gates.

Taking the time to craft some armor out of rabbits/etc would be a good idea too, if you haven't. Even with no combat or sewing skill, it's the difference between surviving one hit and ten...
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Re: What stats are needed for taking on a boar?

Postby InfamousLlama » Wed Apr 28, 2010 6:47 pm

Working on the armor right now -- got some nice leather pants -- but as it stands I've only been able to take a single hit. Possibly, they've only hit me in the back (as they generally pop out of nowhere when I'm foraging). As it stands, the pants will be gone by the time I find enough rabbits for the shirt.

I've got fences, but I spend most of my time outside of them, as I have yet to find any Windsown Weeds. As such, training up unarmed means more time spent with less exploration, means less chance of getting my farm going, means another obstacle between me and my goal. 50 seems a somewhat unlikely goal, I don't have enough interesting activities to generate the, what, several hundred-thousand LP that would take; the whole point is I want to be able to fend off boars so I can expand into other useful activities.

I can't outrun the things, and running until I get to the nearest body of water is both inconvenient and often outside of the limits of my stamina. Even if I make it, they'll sit and stare menacingly until I demonstrate that I'm both somewhere they can't walk and pretty far away. These things have some sort of crazy bloodlust; I think the hat they gave me in the starting room must be made out of, eh, whatever it is boars are into. Truffles? Or murder, I guess.

On a side note, I'd be okay if the occasional something terrible was in the woods to run me up the proverbial tree, but slow death by serial surprise boar mauling is not really fun. Particularly when getting access to healing is something I can't really work towards solving -- finding a swamp or four-leaf-clover (and then monster-sheep) is just random luck. So if I have like a 1/5 chance of getting mauled in an outing, but a 1/50 chance of fixing myself up afterwards, I have a set number of foraging outings in which to get dependable bandages / boar murder skillz before I'm dead. I dig the roguelike properties, but that works best with quick deaths and less grinding.
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Re: What stats are needed for taking on a boar?

Postby Potjeh » Wed Apr 28, 2010 6:53 pm

Dodging boars is your best bet. For X boars, I think you'd need at least 60-70 UA.
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Re: What stats are needed for taking on a boar?

Postby Swabian » Wed Apr 28, 2010 8:21 pm

You can always build a trap and kill the boars with projectiles sine unlike bear they can't break through sign posts or constructs.

I suggest you build a gate with some branches. You can trap the boar in one while you pelt it with stones. It however requires that you stand in front of the gate until the boar is in the right place, which means you'll need to take at least two hits from a boar before going down for this to work.



Anyways, it's still a good idea to have an area where you can escape to and cool off your action bar for use of those special moves. Evil eye is good, having some deep shallows to run into while it cools down is great. The thunder move that you can use at a distance is even better, both for fighting, and for luring them into traps.
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Re: What stats are needed for taking on a boar?

Postby InfamousLlama » Wed Apr 28, 2010 8:45 pm

Building sign fences makes me sad. Building actual fences less so; if I could drive the animals into them somehow, waving fire or wearing a scary mask or something, that would actually be pretty cool.
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Re: What stats are needed for taking on a boar?

Postby Pyre » Wed Apr 28, 2010 10:15 pm

InfamousLlama wrote:On a side note, I'd be okay if the occasional something terrible was in the woods to run me up the proverbial tree, but slow death by serial surprise boar mauling is not really fun. Particularly when getting access to healing is something I can't really work towards solving -- finding a swamp or four-leaf-clover (and then monster-sheep) is just random luck. So if I have like a 1/5 chance of getting mauled in an outing, but a 1/50 chance of fixing myself up afterwards, I have a set number of foraging outings in which to get dependable bandages / boar murder skillz before I'm dead. I dig the roguelike properties, but that works best with quick deaths and less grinding.


I feel your pain I've just barely come through that stage myself. When I finally found somewhere ok to settle I had like 10 hhp, had to jump an alt in for food, supplies and some slave labor to lessen risk. My advice would be find a swamp as soon as possible there has to be one somewhere around, I went passed closest one to me like 10 times before I found it and it's only about 10 maps away. Then take yer boat (I hope it's near water be a real pain otherwise) strip down and catch as many leeches as possible, then u can store em and keep em for ever. Over time managed to get my health all the way back up, it'll take a while tho. If your havin not much luck grab an alt to do your scouting for ya, disposable toons ftw
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Re: What stats are needed for taking on a boar?

Postby sabinati » Wed Apr 28, 2010 10:28 pm

InfamousLlama wrote:Building sign fences makes me sad. Building actual fences less so; if I could drive the animals into them somehow, waving fire or wearing a scary mask or something, that would actually be pretty cool.


yeah i agree
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