by kobnach » Wed Jul 01, 2009 5:38 pm
The game is quite complex, and being in alpha, not well documented yet. Combat and stat gain both work differently than most games I've played. You need to understand the stat and hunger mechanism fairly soon.
You gain stats by eating. You need "food event points" to gain a point in a stat. Which stat you get depends on what you have been eating. How many points you need depends on your highest stat - the higher that is, the harder to get another point - in anything. So it's important not to let your stats get too unbalanced. That's a problem for a new character, as about all you can catch are fish (int), rabbits (agility), and perhaps bread (con). You make bread from wheat seeds, and need a quern and an oven to do so. Plus, of course, a wheat field to harvest the wheat from. Simple foods tend to provide 1 food event point per serving. Complex foods may produce 5 or even more. There is a chart online.
Foods have different effects on hunger, and different amounts of food event points, and it's not all that consistent. Apples have no food event points, but will fill you up. They are useful if your int is too high and all you can get is fish, etc. etc. Raw meat will damage you; don't eat it.
Other rules of thumb - there is forest land and grass land. If you dig clay in a forest, it's really hard to get it to return to forest. And various animals are available in forest lands - which you will want, later - so avoid digging clay in forest.
Apple trees are good for food and fuel - avoid chopping them down. If you need wood, your best bet is a pine tree in a forest, and make planks from it (not blocks); get the blocks from "removing" the stump. Trees can be replanted; they grow faster in forest. (It's also hard to tell forest floor from grassland, till you are used to the game.)
Big rocks can be crafted into runestones and querns, but they don't grow back, and they are very useful as is, for stone chips, Stones cannot be moved. Querns can. Don't grind by making things out of rocks; you'll want the rocks whole later.
Light is a problem, because torches require linen, which has just been made difficult for newbies to make. You need a loom, which you won't be able to make for a while. The other light sources are fires, hearth fires, and mining helmets/candles. The first two aren't portable; mining helmets require wrought iron, which takes much time and requires skills you don't have. Playing at night will be difficult because of this. It helps to adjust your monitor for better brightness and contrast.
There's a sticky explaining part of combat. I can't do better than it.
I hope some of this helps.