New in the game

Ask, answer and discuss any and all topics about the hows, whys, wheres and whens of playing Haven & Hearth.

New in the game

Postby jtka666 » Wed Jul 01, 2009 8:38 am

I found this game from unreal world forum couple days ago, and this looks like very nice game, but... I don't have any idea what to do. I feel like i'm copletely lost :oops: . Could someone explain, like what i do with dreams, and what is best way to earn LP? I think the How-To doesn't give enough info.
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Re: New in the game

Postby RaptorJedi » Wed Jul 01, 2009 8:40 am

You use your dream and five sticks to build a hearth fire, which is where you log in at when you come back in the game. As for LP gain, at the beginning, baskets. You'll probably end up making quite a few baskets.
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Re: New in the game

Postby jtka666 » Wed Jul 01, 2009 8:45 am

What skill you suggest at the beginning?
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Re: New in the game

Postby Blaze » Wed Jul 01, 2009 8:49 am

Pottery, that's the easiest way to gain LP.
Then you better get some food in you, Fishing; It's slow, but it'll keep you from starving.
You see a masterful engraving by Blaze. On it is Blaze, bears, boars, and foxes. Blaze is striking down the bears. The boars are screaming. The foxes are in a fetal position. The image relates to the return of Blaze in the late winter of 2009.
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Re: New in the game

Postby Malicus » Wed Jul 01, 2009 8:51 am

A lot of the beginning area has been kind of... pillaged, so you'll probably have to travel a ways to find a tree that you can use for practice. Look for an apple tree, preferably, since you can get apples from it as well as branches. When you find a tree, right-click it and gather branches. You need 10 to make a wicker basket, which is what you will probably start with in order to gain LP. If you don't actually NEED the baskets to store things (and you probably won't until you find a place where you actually want to build stuff) and don't want to clutter the area, then only put 9 branches into the building site. You'll still get LP for using those 9 branches, then you can destroy the site and start over.

Dreams are used for a few things, but the first use you'll have is for building your hearth fire, which is your spawn point. If you don't have a hearth fire, you spawn at the Ring of Brodgar when you log in. They disappear when dropped, though, so don't drop it. Put it in a basket if you absolutely need it out of your hands. If you lose it, you can get more by right-clicking and harvesting dreamcatchers.

I personally don't see why people suggest grinding pottery so much, since obtaining the clay is not exactly kind to your stamina, in my experience anyway. As for fishing... you should keep in mind that every food in the game except for apples gives points toward getting a stat gain (look at the character sheet sticky for details). The system is currently such that the higher your highest stat is, the more work you have to do to raise any of your stats. Fish work on intelligence, which won't be particularly useful to you right away, so you may want to pass on that for now.
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Re: New in the game

Postby Blaze » Wed Jul 01, 2009 8:56 am

Oh wait, the Unreal World Forum? Who are you there?

And I completely forgot about apple trees :/ I haven't eaten them for so long, if you're still near the Ring of Stones, I can show you to the old Clayshire, it's mostly abandoned, aside from me, so you are free to live there for as long as you want.
You see a masterful engraving by Blaze. On it is Blaze, bears, boars, and foxes. Blaze is striking down the bears. The boars are screaming. The foxes are in a fetal position. The image relates to the return of Blaze in the late winter of 2009.
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Re: New in the game

Postby jtka666 » Wed Jul 01, 2009 9:02 am

Blaze wrote:Oh wait, the Unreal World Forum? Who are you there?

And I completely forgot about apple trees :/ I haven't eaten them for so long, if you're still near the Ring of Stones, I can show you to the old Clayshire, it's mostly abandoned, aside from me, so you are free to live there for as long as you want.


I haven't bought unreal world, i planned to buy it, so im nobody from there.
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Re: New in the game

Postby Blaze » Wed Jul 01, 2009 9:05 am

jtka666 wrote:I haven't bought unreal world, i planned to buy it, so im nobody from there.


Eh, I decided to buy it after dying of unregistered age about a dozen or so times.

In any case, the offer still stands, I'm waiting near the Ring of Brodgar if you need aid.

If you haven't created a hearthfire yet, you can warp back to the beginning by logging out and logging back in.
You see a masterful engraving by Blaze. On it is Blaze, bears, boars, and foxes. Blaze is striking down the bears. The boars are screaming. The foxes are in a fetal position. The image relates to the return of Blaze in the late winter of 2009.
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Re: New in the game

Postby jorb » Wed Jul 01, 2009 3:21 pm

Blaze wrote:
jtka666 wrote:I haven't bought unreal world, i planned to buy it, so im nobody from there.


Eh, I decided to buy it after dying of unregistered age about a dozen or so times.


You and me both. :)
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Re: New in the game

Postby kobnach » Wed Jul 01, 2009 5:38 pm

The game is quite complex, and being in alpha, not well documented yet. Combat and stat gain both work differently than most games I've played. You need to understand the stat and hunger mechanism fairly soon.

You gain stats by eating. You need "food event points" to gain a point in a stat. Which stat you get depends on what you have been eating. How many points you need depends on your highest stat - the higher that is, the harder to get another point - in anything. So it's important not to let your stats get too unbalanced. That's a problem for a new character, as about all you can catch are fish (int), rabbits (agility), and perhaps bread (con). You make bread from wheat seeds, and need a quern and an oven to do so. Plus, of course, a wheat field to harvest the wheat from. Simple foods tend to provide 1 food event point per serving. Complex foods may produce 5 or even more. There is a chart online.

Foods have different effects on hunger, and different amounts of food event points, and it's not all that consistent. Apples have no food event points, but will fill you up. They are useful if your int is too high and all you can get is fish, etc. etc. Raw meat will damage you; don't eat it.

Other rules of thumb - there is forest land and grass land. If you dig clay in a forest, it's really hard to get it to return to forest. And various animals are available in forest lands - which you will want, later - so avoid digging clay in forest.

Apple trees are good for food and fuel - avoid chopping them down. If you need wood, your best bet is a pine tree in a forest, and make planks from it (not blocks); get the blocks from "removing" the stump. Trees can be replanted; they grow faster in forest. (It's also hard to tell forest floor from grassland, till you are used to the game.)

Big rocks can be crafted into runestones and querns, but they don't grow back, and they are very useful as is, for stone chips, Stones cannot be moved. Querns can. Don't grind by making things out of rocks; you'll want the rocks whole later.

Light is a problem, because torches require linen, which has just been made difficult for newbies to make. You need a loom, which you won't be able to make for a while. The other light sources are fires, hearth fires, and mining helmets/candles. The first two aren't portable; mining helmets require wrought iron, which takes much time and requires skills you don't have. Playing at night will be difficult because of this. It helps to adjust your monitor for better brightness and contrast.

There's a sticky explaining part of combat. I can't do better than it.

I hope some of this helps.
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