Learning points

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Learning points

Postby kent_ambrose » Mon May 10, 2010 2:03 am

Whats the quickest way to get learning points? and also, how do you fully equip your fishing pole?
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Re: Learning points

Postby alexman » Mon May 10, 2010 2:51 am

I find that, in the beginning, with Change, Nature, and Peaceful maxxed out, plowing/planting/harvesting a big plot of multiple crops is very profitable for LP. Later on, you might try hunting, and I haven't reached mid-end game yet, so who knows how to get LP for that!
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Re: Learning points

Postby Bl1tzX » Mon May 10, 2010 5:44 am

I would tell you, but I wouldn't want you to know at the same time either...

Anyway, for a fully equipped fishing pole you need:
The Pole (Duh)
String (Raise Explortaion or Perception and get the Foraging skill to start seeing spindly taproot. No processing is needed.)
A Hook (Bone hooks work fine. Get a dead corpse of any animal and butcher it or collect it's bones. You need hunting to pick up animals like rabbits and chickens.)
A lure/Bait (Earthworms found by digging, animal intestines or leeches can be used as bait. Bait disappears after use, but is faster than lures. Lures don't disappear when fishing and allow you to continuosly fish without having to put more bait on. The wait time to catch fish with a lure seems kind of random though.)

And don't forget to only fish at fishing spots. You'll see fish jumping out of the water and back in.
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Re: Learning points

Postby exewu » Mon May 10, 2010 9:20 am

Wheat, nothing but wheat, all the time, everywhere.

It would be nice if other crops were brought more in line with these wheat shenanigans.
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Re: Learning points

Postby Oskatat » Mon May 10, 2010 10:34 am

wheat has the following benefits for grinding lp

straw can be made into straw hats, for about 150 lp
excess grains (after replanting) can be ground at a kern to flour for lp that rises according to their quality
flour can be made into bread dough with the simple addition of water
If you feel very creative you can get onions and chantrelles and further make the pirthingies

so, lp for harvesting, plowing, planting, making hats, grinding flour, mixing bread dough
Learn from the mistakes of others. You won't live long enough to make all of them yourself.
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Re: Learning points

Postby Bl1tzX » Mon May 10, 2010 10:37 am

I was gonna say macros but yes, wheat and farming in general does get you LP.
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Re: Learning points

Postby Granger » Mon May 10, 2010 10:53 am

Bl1tzX wrote:You need hunting to pick up animals like rabbits and chickens.)
I think it's Animal Husbandry.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Re: Learning points

Postby Nobody » Mon May 10, 2010 10:59 am

Granger wrote:
Bl1tzX wrote:You need hunting to pick up animals like rabbits and chickens.)
I think it's Animal Husbandry.

Hunting.
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Re: Learning points

Postby Pansy » Mon May 10, 2010 11:50 am

Before you even leave the character creation room go into beliefs and set your beliefs one tick towards peaceful. Every time you change a belief it will also move your beliefs one tick towards change, unless you are moving the change slider itself. Increasing change and peaceful increases your learning rate. Watch your belief timer carefully and keep resetting it as often as you are able. The closer you are to change the more often you get to reset it.

Pick everything you see when you are travelling on foot even if you don't have inventory space to carry it. That spindley taproot will be gone when you come back in an hour so you may as well pick it and drop it. (Don't do this if you are living in a village.) Better yet, use all materials you produce. If you leave planks and blocks to rot you are throwing away lp. Excess nettles can be made into ropes or slings. It's all lp.

Increase your skills and the quality of the stuff you are making. Often you get more lp for using higher q materials.

Figure out what you do that produces the most lp. This will depend on what you have available. If you don't have wheat, you will find that tea making produces a lot of lp, for example. If tea is limited, save it for when you are doing the work that produces the most lp. Fine craftwork such as making bear tooth necklaces, arrows and rustroot elixer seem to produce the biggest immediate lp gain. Before you begin to do work like this, drink some tea. Drinking tea, I am told increases lp rate.

If you are going to grind, two things that produce a fair amount of lp are looms and dreamcatchers. Don't just half build dream catchers, build and harvest them, and then make dowsing rods with an inventory worth of dreams the next time you go into un-foraged woods that have branches. Dowsing rods are good lp too.

If you specialize in industry do not give up on farming and the valuable lp it produces. A full industry character produces the same number of pumpkin seeds as a full nature character. You can also still plough, plant and grind flour and bake. The only thing you will need help on is doing your own harvesting because full industry characters produce only one seed. For several of the crops you can still have your own field and harvest them: Flax, hemp, tea and grapes all produce the by-products you want, so it doesn't matter if you only get enough seed to replant. This may not be optimal, compared to having a full nature person do the harvest work, but means you can still get some of that lovely luscious ripe lp you want. For some crops, such as carrots only a nature person can harvest so you can't do all your own farming, but some is better than none.

A lot of more experienced players go at slow run as often as they can, drinking water to repair stamina and doing stamina draining work. This increases your hunger rate. Once you have a secure food supply it is a good thing to eat as much food as you can. The more food you eat, the faster you raise your attributes which is the main benefit, but of course going at a slow run means less time walking and more time actually producing.
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