by Pansy » Mon May 17, 2010 6:09 pm
A very good new player path to follow is: 1. Make sure you character is safe first. (Don't hang around bears, player killers, figure out how to escape attacking animals, etc.) 2. Make sure your character has a steady and reliable source of food. (Starvation kills many noobies. The combination of healing and not enough to eat and low stamina can cause a sudden acute crisis resulting in death before you expect it. 3. Make sure your stuff is safe. (Develop yeomanry so you can put up a claim AND A PALLISADE. )
I gather you have already worked this out. Along the way you want to experiment and try things out, you want to find leeches so you can heal yourself and you want to find a good source of lp that doesn't render you camp unusable, such as not paving every tile within reach and not turning every tree in miles into buckets. But what next?
It depends on what you have been enjoying so far. For example hunting is a good source of lp, and if you like hunting you want to put lp into survival (so the butchering doesn't reduce the quality of the animal) and into your hunting skills, such as ranged. If you find foraging fun you want to put lp into exploration so you find more stuff and survival so the quality of the stuff is better. If you like to farm you probably want to put your lp into farming but also into cooking. (Cooking should actually be renamed baking.) Farming generally produces lots of flour and making dough of whatever type brings in a lot of lp and uses up the low q wheat seed. A farmer also probably will want some good high q herbalist's benches, so you then might want to invest in carpentry skill increases, and get into planting trees as well as the field crops. However, if you don't need to make high q wooden manufactured items (tanning tubs and benches) you can skip raising carpentry.
The answer to your question is variable because there are so many paths. As a generalization however you might like to settle on a couple of activities -say farming and foraging - and raise the skills connected to those. A lot depends on what resources are available in your area and your trade opportunities, if any. If someone will give you high q herbalist's benches cheaply, you don't need to worry about carpentry. If you are in an area with no animals higher than lvl VI and a lot of competition from other hunters, hunting is less likely to be a high lp path. If there are no mulberry trees raising silk moths and the skills to support it won't be an option. So try everything and if you can, anticipate your needs and raise skill levels a little bit before you need them. Say, you realise you want decent leather armor. Start raising sewing as you start hunting. By the time the hides are cured into leather you will have raised your sewing enough that you don't totally ruin the skins.
Last edited by Pansy on Mon May 17, 2010 6:23 pm, edited 1 time in total.