Palisade wall in-completable

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Palisade wall in-completable

Postby Nikhil » Mon May 24, 2010 8:51 pm

A friend and I have been busy raising a palisade around our compound and we've come across a game breaking problem where i accidentally built a palisade wall behind a kiln, where i should have built a corner post. So now I can't continue the wall unless i start again with a new corner post (which I really want to avoid, getting 10 rope etc is a huge pain for noobs like us). I also found out i simply can't destroy or move the kiln at all because our strength is too weak.
So basically our 70% completed palisade is useless after all the work put into it. I've looked and there is no other work around for this, the previous corner post is right up at the water meaning a bypassing wall cannot be built from it.
There's really nothing we can do about it without a huge amount of effort that shouldn't even be required in the first place, all because of a brief lack of concentration.
I don't know if someone can help or anything but I just don't have any other option.
I really hope the corner post is made to just take 30 blocks again unconditionally, because it just makes building a palisade insanely frustrating... It could cause people to quit the (otherwise very enjoyable) game because that's how frustrated i'm feeling about it :(
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Re: Palisade wall in-completable

Postby Avu » Mon May 24, 2010 9:43 pm

Go ahead quit. It will save your delicate nature a lot of pain in the long run.
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Re: Palisade wall in-completable

Postby bitza » Mon May 24, 2010 9:45 pm

This is a rather brutal and unforgiving game. Unlike most games, here in H&H mistakes cost you big. I think that's the way the developers want it :lol:

Nearly everyone has done something stupid in this game and paid big for it, whether it was not paying attention to health points, a drowning accident, stealing from a powerful village, or any number of little mistakes that end up making huge problems.

To offer constructive help I would say, try making a battering ram and see if you can destroy either the kiln or the palisade, kiln would be much easier to knock down if that helps you any. Use boar tusk snuff and drink wine first if you have access to these.

Failing that you could try exploring around a bit, look for a big advanced village and ask them for help with correcting your walls, you might need to offer some sort of payment or reward for it, or maybe you'll find someone nice enough to help you out with nothing in return. Lots of people now are able to knock down palisades. Or they could sell you some rope and bone glue to start the new post.

Like I say, it's a tough world in the hearthlands, but it's a big part of this game's charm...it makes the accomplishments that you do experience all the more rewarding
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Re: Palisade wall in-completable

Postby Vivicus » Mon May 24, 2010 9:51 pm

The reason palisades are as difficult to complete as they are is two-fold I would assume. Firstly, to keep griefers from being able to just throw up a cornerpost and hole you in your house. Secondly, building palisades are meant to be pretty resource-intensive; you're essentially getting protection from random strangers and vicious animals which effectively caps off the "survival" aspect of the game.

That said, I ended up having to build four cornerposts for my palisade design. One extra because I screwed up (Turns out you can't place two cornerposts directly next to eachother), and three because I wanted three exits. Rope is easy to come up with if you have high perception and exploration, and leather is easy-- wander out and slaughter some rabbits. Failing that, get some hemp seeds and grow yourself a proverbial forest. Use the plant fiber from the resulting crop to make rope.
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Re: Palisade wall in-completable

Postby damien131 » Mon May 24, 2010 10:29 pm

RESTART! :!:
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Re: Palisade wall in-completable

Postby DatOneGuy » Mon May 24, 2010 11:42 pm

Before you place any structure down: Think.

This will save you a lot of time in the long run, because "OPS I PUT MAH BRICKWALL RONG" will fuck you over royally until you have the strength to break one, even waiting on a ram it would take a bit.

Don't just throw stuff down like that all willy nilly.
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Re: Palisade wall in-completable

Postby Elirian » Tue May 25, 2010 12:03 am

50 taproot 20 rabbits. Between two of you it's a couple hours maximum.
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Re: Palisade wall in-completable

Postby loftar » Tue May 25, 2010 1:02 am

Nikhil wrote:A friend and I have been busy raising a palisade around our compound and we've come across a game breaking problem where i accidentally built a palisade wall behind a kiln, where i should have built a corner post

Well, in the worst, case you can just extend it into a couple of more "extended cornerposts", like this:
Code: Select all
  |
X-X
| v-- Where you accidently placed the segment instead of a cornerpost
X-----

That's still cheaper than building a new cornerpost from scratch.
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Re: Palisade wall in-completable

Postby Nikhil » Tue May 25, 2010 3:13 am

Cheers for the mainly good suggestions.
I'm still screwed but I've thought of a way to possibly cut my losses. I'll put the experience to good use the next time i build a wall.
I do hope the gate placement system is re-looked at in the future though, that is my only qualm (letting you build a gate off one corner post for example). Making walls is a really fun part of the game.
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Re: Palisade wall in-completable

Postby Blxz » Wed May 26, 2010 9:07 am

Nikhil wrote:Cheers for the mainly good suggestions.
I'm still screwed but I've thought of a way to possibly cut my losses. I'll put the experience to good use the next time i build a wall.
I do hope the gate placement system is re-looked at in the future though, that is my only qualm (letting you build a gate off one corner post for example). Making walls is a really fun part of the game.


You have a twisted sense of fun. I have built far too many huge arse walls to ever consider wallbuilding fun anymore. Even a roundpole fence drives my crazy now.
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