tree quality?

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tree quality?

Postby Whitehead1771 » Wed Jun 09, 2010 6:22 am

Does anyone know the formula for tree quality?
I've gotten some strange Q's using all the same stuff or so i thought.
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Re: tree quality?

Postby sabinati » Wed Jun 09, 2010 6:31 am

it's basically just the average of materials and table softcapped by your farming with a little +/- randomness at the end
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Re: tree quality?

Postby Dataslycer » Wed Jun 09, 2010 7:28 am

It's suspiciously similar to crops...
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Re: tree quality?

Postby Rhiannon » Wed Jun 09, 2010 7:59 am

Whitehead1771 wrote:Does anyone know the formula for tree quality?
I've gotten some strange Q's using all the same stuff or so i thought.



For the best trees and to keep upping their quality....raise your farming and on a regular basis up Q your materials. Dex can be important in making the tree pots, carpentry is important in making the tables (And lumber). Get good axe and saw to make best lumber, good clay + dex to make good kiln and pots, farming to grow good fibre for the tables (And replanting of trees) and of course the best water and soil you can find. All of these things (plus as Sabinati said, a small random +/- factor at planting) go into making good trees and continuing to up their quality...remember to rotate out your table and pots as you increase your dex and carpentry and use the better wood (and fibre) you get from your latest trees and string crops. Trees are one of the funnest things in the game to me it just takes dedication an a lot of work and a long term commitment.
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Re: tree quality?

Postby Grog » Wed Jun 09, 2010 9:12 am

i guess he knows how to improve the quality. his question was how to calculate the resulting tree-quality
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Re: tree quality?

Postby exewu » Wed Jun 09, 2010 4:52 pm

((pot+water+seed+soil)/4+table)/2 + random (-2,+5)


Not 100% on this, I'm not the resident treehugger :p
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Re: tree quality?

Postby sabinati » Wed Jun 09, 2010 5:39 pm

noooooo my secret formula ;_______;
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Re: tree quality?

Postby Whitehead1771 » Thu Jun 10, 2010 1:20 am

so with that formula {[(soil+water+pot+seed)/4]+table)2 +random the table seems to have a higher impact than any other single item. so could say: soil+water+pot+seed+(4*table) all divided by 8. Glad i just made a new table. :) my newest attempt is Soil(74) water(34) Pot(37) Seed(15) Table(40ish) so....should get 40+/- a bit.
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Re: tree quality?

Postby Whitehead1771 » Thu Jun 10, 2010 5:35 pm

exewu wrote:((pot+water+seed+soil)/4+table)/2 + random (-2,+5)


Not 100% on this, I'm not the resident treehugger :p



Pretty sure this is not quite right: here is some data:
Farming(67)-Soil(74)x4 / water(34) / Pot(36) / Seed(21) ...Table(25) resulting tree Q24 ...By formula: 33
Farming(67)-Soil(72)x4 / water(34) / Pot(36) / Seed(10) ...Table(25) resulting tree Q15 ...By formula: 31.5

I am so confused.
Can anyone shed some additional incite into this tree quality issue?
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Re: tree quality?

Postby kralmir » Thu Jun 10, 2010 6:06 pm

Whitehead1771 wrote:
exewu wrote:((pot+water+seed+soil)/4+table)/2 + random (-2,+5)


Not 100% on this, I'm not the resident treehugger :p



Pretty sure this is not quite right: here is some data:
Farming(67)-Soil(74)x4 / water(34) / Pot(36) / Seed(21) ...Table(25) resulting tree Q24 ...By formula: 33
Farming(67)-Soil(72)x4 / water(34) / Pot(36) / Seed(10) ...Table(25) resulting tree Q15 ...By formula: 31.5

I am so confused.
Can anyone shed some additional incite into this tree quality issue?


looks like the formula is not what its going to be but rather what its soft cap is, the actual tree q might then be -2 to +5 of the seed q(????), or something, will have to wait for my own trees to grow
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