by Zamte » Sat Jun 19, 2010 7:36 pm
Unarmed Combat influences how much damage you do with unarmed, and how much defense you have while using dodge.
Melee combat influences how much damage you do with melee and how much defense you have while using shield.
Marksmanship influences how quickly you can aim, up to twice the level of the quality of your weapon.
Exploration is multiplied by perception to determine how likely you are to see an herb on the ground.
Stealth influences how hard it is for another character to see your scents, but due to how scent finding currently works is mostly useless.
Sewing is used in the formula for determining the quality of crafted clothing items, including items made of cloth and items made of leather.
Smithing is used in the formula for determining the quality of metal items, including weapons, helmets, chest armors, and in the quality of jewelry (combined with psyche)
Carpentry determines the quality of wooden items, structures, and of wooden materials (boards and blocks)
Cooking determines the quality of baked goods, as well as most other cooked food recipes
Farming determines the quality of crops (max seed quality is farming+5) as well as capping the quality of trees you plant.
Survival is used in a number of different ways, including determining (along with the stone axe used) the quality of hides, meat, and bones from hunted animals, the maximum level of herbs collected (capped by soil quality), and the qualities of certain tools (stone axes, bone saws, at the least)