The Benefit of Raising Skills

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The Benefit of Raising Skills

Postby danyull » Sat Jun 19, 2010 5:38 pm

Hey everyone, I was wondering what the benefit of investing points into skills was. I know like the combat skills would obviously make you better with that weapons, but I mean everything other than that (Exploration, Stealth, Sewing, Survival etc.). Thanks for the help!
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Re: The Benefit of Raising Skills

Postby Pansy » Sat Jun 19, 2010 7:36 pm

Exploration: Low level you can't see most herbs such as wild windsown weed, cave bulbs, chanterelles, blueberries, rust root, etc. Works by multiplying with perception. If your perception is low raise your exploration. Also needed to see criminal scents

Stealth: The higher the level the harder it is for other players to see your crime scents.

Sewing: Used when making leather armor and ranger's gear. Low sewing = low q = not as good protection.

Smithing: raise it and the quality of things you make on an anvil will go up.

Carpentry: Raise it and the quality of the boards, barrels, churns etc that you make goes up.

Cooking: Should really be called baking. Higher cooking = better baked goods = more fep. This is good to raise you attributes faster. Q1 carrot cake gives much less perception fep than q160 carrot cake.

Farming: Increases the quality of the seeds you harvest. Higher quality seeds make higher quality products. For example higher quality fibre makes higher quality bowstring means better chance to hit, not so long spend aiming.

Survival: Increases the quality of food cooked over the campfire (up to the q of the flesh), increases the quality of the herbs you find, increases the quality of the basic tools you make, increases the quality of the butchering. (If your meat and skin is lower q than the bones raise the quality of your butchering tool and/or your survival.)
Last edited by Pansy on Sat Jun 19, 2010 7:39 pm, edited 1 time in total.
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Re: The Benefit of Raising Skills

Postby Zamte » Sat Jun 19, 2010 7:36 pm

Unarmed Combat influences how much damage you do with unarmed, and how much defense you have while using dodge.

Melee combat influences how much damage you do with melee and how much defense you have while using shield.

Marksmanship influences how quickly you can aim, up to twice the level of the quality of your weapon.

Exploration is multiplied by perception to determine how likely you are to see an herb on the ground.

Stealth influences how hard it is for another character to see your scents, but due to how scent finding currently works is mostly useless.

Sewing is used in the formula for determining the quality of crafted clothing items, including items made of cloth and items made of leather.

Smithing is used in the formula for determining the quality of metal items, including weapons, helmets, chest armors, and in the quality of jewelry (combined with psyche)

Carpentry determines the quality of wooden items, structures, and of wooden materials (boards and blocks)

Cooking determines the quality of baked goods, as well as most other cooked food recipes

Farming determines the quality of crops (max seed quality is farming+5) as well as capping the quality of trees you plant.

Survival is used in a number of different ways, including determining (along with the stone axe used) the quality of hides, meat, and bones from hunted animals, the maximum level of herbs collected (capped by soil quality), and the qualities of certain tools (stone axes, bone saws, at the least)
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Re: The Benefit of Raising Skills

Postby Folly » Sat Jun 19, 2010 8:46 pm

Honestly, it all comes back to combat. Make better armor to survive in combat, make better weapons to kill in combat, make better food to raise strength to kill faster and constitution to live longer. Better other skills just make the tools and resources that go into making better weapons armor and food.
The only exception I can think of is traveling. Agility for warping and wine also for warping...better food gets more agility faster and better wine drains travel weariness faster.

If you don't care about traveling or combat, then you might as well just leave everything at q10 and it will work just as well.
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Re: The Benefit of Raising Skills

Postby Dataslycer » Sun Jun 20, 2010 8:16 am

Zamte wrote:Unarmed Combat influences how much damage you do with unarmed, and how much defense you have while using dodge.



It affects all non-shield maneuvers and determines the benefit traits as opposed to your target's unarmed skill.
If you keep focusing on the shadow behind, you will not see the light in front of you.

Being successful isn't just about hard work and succeeding, it is also about picking yourself up when you fail.
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Re: The Benefit of Raising Skills

Postby blazsword » Sun Jun 20, 2010 8:49 am

Wasent stealth broken? Or is it fixed?
Thank you SacreDoom for the awesome profile picture you made!
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Re: The Benefit of Raising Skills

Postby kralmir » Sun Jun 20, 2010 8:51 am

it works but the ranger can just enter and leave a house untill he makes a good roll and sees the scent.
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