Zamte wrote:Should roll a number based on your dex vs the enemy agility for a chance to hit twice per attack (for 80% of normal damage per weapon) in my opinion. There's lots of potential for stuff like this, if it's balanced properly. The loss of the shield means having to level unarmed, so it's a pretty fair trade off to me.
DatOneGuy wrote:Zamte wrote:Should roll a number based on your dex vs the enemy agility for a chance to hit twice per attack (for 80% of normal damage per weapon) in my opinion. There's lots of potential for stuff like this, if it's balanced properly. The loss of the shield means having to level unarmed, so it's a pretty fair trade off to me.
>Critiques & Ideas
You'll find it's been suggested multiple times.
Now dual wielding flint lock muskets on the other hand...
DatOneGuy wrote:Zamte wrote:Should roll a number based on your dex vs the enemy agility for a chance to hit twice per attack (for 80% of normal damage per weapon) in my opinion. There's lots of potential for stuff like this, if it's balanced properly. The loss of the shield means having to level unarmed, so it's a pretty fair trade off to me.
>Critiques & Ideas
You'll find it's been suggested multiple times.
Now dual wielding flint lock muskets on the other hand...
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