Twerp wrote:I guess this is my newbie questions topic now.
What's the trick with hunting? I decided I'd provide for our little village by being the hunter, and picked up archery and five points in marksmanship. Got a sling and a backpack full of stones and... I can't really seem to hit anything, because as soon as my target moves, my accuracy vanishes. I'm guessing it'd need roughly three minutes of aiming at a stationary target to fill up the bar. My party tells me that the proper strategy is to build a fence or something around the animal you're trying to kill, then just pelt it to death like that, which sounds kind of absurd.
Do I need to crank up marksmanship in order to hit anything, and if so, how high? I'm getting the feeling that I need to grind something for lp before I can be at all productive with hunting for anything besides picking up rabbits off the ground. Would I be better off fishing to feed my village until I can afford to pump up marksmanship to a more feasible level, or is there a better way to provide food? Our farmer has 30 points in farming, but I'd like to be productive in my own way. More productive than wandering around picking up loose rabbits and getting knocked out in one hit by boars, ideally.
Aiming Speed is capped by either your Sling Q (x2) or your Marksmanship level, whichever is lower.
You'll want at least 20 Marksmanship to start off with a Q10 sling and you'll want to keep making better slings, the second you can kill a deer/boar/bear make a sling out of their hides, especially if you have nice survival.
Building fences around is actually done with signs. You set down a sign for a Fire (Adventure->Fire), put 1 branch into the sign (Don't build it in, just place it in). The animal now cannot walk through it, you can safely shoot him and he can't run. This works great for foxes, boars if you can do it without alerting them, deer (don't bother unless you outdamage their heal in dps). Don't try this on bears they break through anything wood, you can only do it with boulders/runestones really.
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