by Twerp » Mon Jul 19, 2010 12:01 am
You need a generalized skillset before you decide to start specializing in something. I'm assuming that you have, in fact, done nothing BUT gather branches, and haven't bought any skills yet. First off, I'd grab Stone Working and Lumberjacking and knock down a few trees for lp (just don't clearcut the whole forest, and spare apple trees for easy food if you live in the right kind of forest). Then get Hunting and Carpentry and you'll be much more capable of exploiting natural resources. Once you're comfortable and earning lp messing around with your new skills, pick up Fishing and Boat Building. Don't be scared off by the lp cost of boat building, it's very much worth it for getting around. That, and those bastard boars can't sneak up on you while you're fishing from the safety of your boat.
I'm also assuming that you're out in the wilderness on your own, like how I started. Don't feel like you gotta do what I said to the letter to survive, mind you, it's just how I got by. Messin' around, learning by doing. Anyway!
1) Before you can even begin farming, you'll need seeds. Pick up Foraging and put points into exploration, and at around 6-10 you might start to notice what looks like a light green leaf standing on end in the wilderness. Those are wild windsown weeds, get 'em. Then build a drying frame (you learn how to build them when you get the Hunting skill), and put them on it. Then wait about sixteen hours real-time, because drying frames aren't the ideal vessels for drying seeds, but you're a Rugged Pioneer and you'll make do.
While you wait, learn Plant Lore and Farming. Once this is done and you have your dried seeds, go into the Adventure menu and plow a tile. Then left-click the seed in your inventory to pick it up, and right-click the plowed tile. Your work is done, now it's nature's turn.
As for fishing, build yourself a boat and look for fish leaping outta the water. They're not hard to see, but if you're blazing down the river you might not see the animation at all before passing them by. You need four things to go fishing, one of which you should already have if you looted the chest in character generation before you left: a fishing pole (two branches), a fishing line (use your foraging/exploration to find a brown herb, looks a bit like a rotting log. That's a spindly taproot which miraculously works as a string substitute), a fishing hook (catch, kill, and butcher a bunny or chicken, make the hook from the bone), and a fishing lure (chip a stone off a boulder, make a rock lobster lure). Right click each piece on the pole to assemble it, and once it's all together, you're good to go. Equip the pole and click the fishing icon under the Adventure menu on any spot with fish splashing out of the water, and as long as you can get up real close to it, you'll cast. Then it's the waiting game, fishing takes time. You'll automatically keep fishing until you run out of inventory space, or a fish makes off with your lure, or some similar tragedy.
4) Herein lies the conundrum! You don't know where you are, and we don't know where you are, and there's little either of us can do to help the other know. If you're interested in finding civilization, build a boat. Boats can store up to two containers, so you can carry a couple baskets of food or something if you're worried about leaving your comfortable corner of the wild. Then just coast along the rivers looking for signs of settlements. If you're lucky, you might run into somebody willing to tell you about any nearby villages. Or they might just be paranoid jerks and threaten/kill you, but that's life on the frontier for ya.
christing crap i wrote too many words