NaoWhut wrote:-stops reading- and i thought this kid
actually knew what he's talking about
for a moment...

Game mechanic expert in the thread.
Get in the car.
NaoWhut wrote:-stops reading- and i thought this kid
actually knew what he's talking about
for a moment...
Potjeh wrote:See, that's just the thing that bothers me about you. You take time to respond to off-hand insults, but ignore serious discussion about the game's balance and then you go on about how the devs only listen to their anal friends. Maybe they'd listen to you if you provided some interesting insights. And no, Koya didn't provide any either, despite what he claims.
Haven and Hearth encyclopedia.
Article Hearthvault
What is a Hearthvault?
A hearthvault is small village structure that is often used to protect people’s hearthfire in order to prevent them from being forced summoned due to leaving scents. Hearthvaults consist of a brick wall defense, a cabin/house/mansion to hide their hearthfire in, and a crossroad to exit the vault to destroy any unprotected rams or fend off any invaders. Often, a hearthvault will have building signs filled within the area of the hearthvault to prevent wall-bypassing exploits such as charterstones. Sometimes the building or the hearthvault can be used to store items as well.
By official rules, hearthvaults are required to have adequate space to place a ram and must be rammable. Failure to do otherwise will result in the hearthvault defenses being deleted, leaving the occupants exposed to force summons from enemies.
The difference between a village and a hearthvault
The most notable difference between a hearthvault and a village is the size difference of the area that is encompassed within the brick wall defense. Hearthvaults are generally much smaller than normal villages which makes is signficiantly easier to patrol the vicinity of the area within a single glance allowing the owner to see a ram attempt or an enemy. In addition, hearthvault also exploit the terrain to make it difficult to find an avenue of attack, sometimes limiting possible attack avenues to a small area.
Due to the nature of the structure as well as the lack of space and the requirement to fill in the hearthvault with building signs, hearthvault are poorly suited for normal village production.
The reason for a hearthvault
Hearthvaults are mainly used to keep the occupants from being forced summoned while they are not within game. However hearthvault also provides some additional benefits aside from offline safety.
Owners of hearthvault may have a main production village which allows them to create new characters, feed them, and provide them LP. When a hearthfire is within a hearthvault, any rangers tracking the scent will track towards the hearthvault, not the actual village, thus keeping the village anonymous.
Some may utilize the safety of the hearthvault and make it a storage of important items. This kind of hearthvault generally has a mansion or a house instead of a cabin. Notably, hearthvaults are very safe havens to store anvils and hammers and have it become a fortified armor production outpost.
Hearthvault topology
- Mountain Hearthvaults- The main characteristic of a mountain hearthvault is the cliffs. Unlike the cliffs within a grass or forest terrain, mountain cliffs conform completely to tile placement of the game, allowing someone to be able to build a brick wall without resorting to hold shift to place a brick wall so there are no gaps between the brick wall and the cliff. In addition, the sheer amount of cliffs within a mountain can create a narrow passageway where a player can build a long brick wall line filling that passage. Although the passage is still rammable, it is likely that one ramming session will be enough to fully bypass a sufficient length brick wall length forcing the attacker to repair the ram and wait 8 hours, possibly allowing the vault owners to destroy the ram and possibly refill the passage way.
- River Hearthvault- Similar to a mountain hearthvault, river hearthvaults utilizes a cliff formation that is close to the river to block avenues of attack opposite of the side of the river. For this to be possible, the lower end of the graphics needs to face the hearthvault as the higher end has tile building issues that may end up leaving gaps within the defense without proper shift building placement The hearthvault owner needs to be aware that walls cannot be placed near the shore which forces a ram to be buildable near the vault site. Some tenacious vault owners will create crossroads in order to disallow all ram placement except one area (rule to vault rule), which making it impossible to protect the ram.
- Island Hearthvaults- Islands operate differently from most other vaults. Island, like river vaults, also exploit the fact that walls cannot be placed within a few tile range from the shore. However, the main trait of the island vault is that if the vault’s village claim covers all of the island, it will make the popular charterstone wall jump impossible. This makes it only optional to fill the space of an island vault with building signs . Depending on the island shape and size, island vaults can also be hybrids villages as well.
- Peninsula Vaults A once popular hearthvault style, the layout of the peninsula vault was used to make ramming inaccessible in all direction except from the mainland where they are required to ram through a narrow passageway, similar to a mountain vault. However because of the change that disallows walls to be built close to the shore, this becomes unfavorable and the design has been considered obsolete.
cauda_draconis wrote:NaoWhut wrote:-stops reading- and i thought this kid
actually knew what he's talking about
for a moment...
Game mechanic expert in the thread.
Get in the car.
cauda_draconis wrote:burgingham wrote:That is no answer to my question. Pande doesn't need any more protection and yes your vault has to be less protected, because in a few hours you all by yourself managed to make yourself invulnerable. No effort necessary, happy griefing guaranteed.
Oh, that's very simple, you should just remove the silly restrict "brickwalls could not be bashed barehanded". Atm only you and NNN are able to build char with 5k strength.
It's just a simple thought experiment you could easily made to understand what shit game will become after adding your potential changes.
Britannia wrote:RIP cauda draconis.