Kaios wrote:It's not my idea per se, but rather an idea already voiced by several people on past occasions. I am merely giving it a bit of a bump because I think it is relevant now more than ever.
Anyways to answer your question, the way I see this being accomplished via equipment rating would be exactly what Potjeh's idea suggests. The way I understood it, you can still raise a combat skill as high as you like, but the equipment you're using determines how much of that skill you are actually able to utilize. Obviously personal beliefs should also play a role in this cap. Each piece of equipment you wear, armor and weapons alike (unarmed has knuckles now, fyi), increases the cap at which you can utilize your actual skill.
For example: You have 100 melee. (All equipment at Q10) Bronze sword has a rating of 10, Bronze plate has a rating of 30, Bronze Helm has a rating of 15. In total that is a melee rating of 55. This doesn't mean it adds 55 melee, but rather even though your melee is at 100, when actually in battle it will act as if your melee is only 55.
I think this system would be both enjoyable and a refreshing change to combat.
Tonkyhonk wrote:Sitting_Bill wrote:The problem with having a cap is that once someone reaches that cap, they can start training up the next character, etc...
well, hate to point this out, but you can always start training many alts with the current system...
burgingham wrote:Again: We don't need crazy high investment chars in an enviroment like this. Some investment to make death hurt and all, sure. But not this infinite armsrace we have right now.
Potjeh wrote:IMO they should move emphasis from character advancement to village advancement.
Chakravanti wrote:.....