Update on village life

Forum for discussing in game politics, village relations and matters of justice.

Re: Update on village life

Postby Sitting_Bill » Wed Jun 15, 2011 5:41 pm

That sounds interesting... is there a link you can give me to a discussion on this?
in game character: Gunnar of Hlidarendi
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Re: Update on village life

Postby DatOneGuy » Wed Jun 15, 2011 5:45 pm

Spread about pretty much all important threads on the matter in general of character advancement.
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Re: Update on village life

Postby Dataslycer » Wed Jun 15, 2011 5:49 pm

No I am not hardcore with PvP as Burg suggest, I just use what I have and try to find the best way to utilize the talents of the village. True stats and toon skills has a good amount of impact but with effort even 3 moderately skilled toon can bring down an einher'ed champion that has 32x the amount of investment on that character.
If you keep focusing on the shadow behind, you will not see the light in front of you.

Being successful isn't just about hard work and succeeding, it is also about picking yourself up when you fail.
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Re: Update on village life

Postby Sitting_Bill » Wed Jun 15, 2011 5:52 pm

thanks DoG....


*goes digging*

found this:

Kaios wrote:It's not my idea per se, but rather an idea already voiced by several people on past occasions. I am merely giving it a bit of a bump because I think it is relevant now more than ever.

Anyways to answer your question, the way I see this being accomplished via equipment rating would be exactly what Potjeh's idea suggests. The way I understood it, you can still raise a combat skill as high as you like, but the equipment you're using determines how much of that skill you are actually able to utilize. Obviously personal beliefs should also play a role in this cap. Each piece of equipment you wear, armor and weapons alike (unarmed has knuckles now, fyi), increases the cap at which you can utilize your actual skill.

For example: You have 100 melee. (All equipment at Q10) Bronze sword has a rating of 10, Bronze plate has a rating of 30, Bronze Helm has a rating of 15. In total that is a melee rating of 55. This doesn't mean it adds 55 melee, but rather even though your melee is at 100, when actually in battle it will act as if your melee is only 55.

I think this system would be both enjoyable and a refreshing change to combat.


awesome, awesome idea. I guess I'll read through old C&I threads for a while ;)
in game character: Gunnar of Hlidarendi
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Re: Update on village life

Postby brohammed » Wed Jun 15, 2011 6:33 pm

Tonkyhonk wrote:
Sitting_Bill wrote:The problem with having a cap is that once someone reaches that cap, they can start training up the next character, etc...

well, hate to point this out, but you can always start training many alts with the current system...

But a cap provides another incentive to train an army of alts.

That equipment thing sounds like a logical extension of the IEMM formulae, so I'm in agreement.
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Re: Update on village life

Postby Chakravanti » Fri Jun 17, 2011 5:20 am

burgingham wrote:Again: We don't need crazy high investment chars in an enviroment like this. Some investment to make death hurt and all, sure. But not this infinite armsrace we have right now.


This and ...
Potjeh wrote:IMO they should move emphasis from character advancement to village advancement.


This.

How am I recognizing brilliance from the same mofos I already know? :(

I had hoped some nub might show a glimmer of intelligence since I'd been gone. *sigh*

It's about the FUCKING METAGAME KIDS think OFF YOUR EGO IF YOU WANT TO EVOLVE.

Christ, but I suppose anyone who knows that shit isn't playing video games. Still, I thought some exoduecers would have made their way here.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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Re: Update on village life

Postby fallout » Sat Jun 18, 2011 5:42 am

Chakravanti wrote:.....

Welcome back Chak, wanna build me more cheese mansions? :lol:
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