Summary of this game regarding forum regulars

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Re: Summary of this game regarding forum regulars

Postby qw12po09 » Mon Aug 08, 2011 11:18 pm

TeckXKnight wrote:For qw12po09; one situation in which a raider passes by. Conveniently all the newbies are simultaneously online and wait there for him to kill them rather than fleeing. A bit contrived but okay.
Suddenly this proves that everyone in the world ever is evil and horrid and out to ruin the game for everyone else.

I'm not sure that I'm terribly interested in subscribing to your logic. Sure, bad things do happen but that doesn't mean you need to get hyper-paranoid against everyone ever.


It's actually not contrived at all. There were a couple of these newbies that weren't online or were out in boats or foraging, yes. They survived and didn't die. Also, a couple managed to log out. One corpse was a good minute's walk away from the rest, where she tried to flee and was chased down. So no they didn't all just stand there and die. But thank you for automatically discrediting my story. I'm sure the fact that I'm a new player with no post count has nothing to do with it.

You can say that there are nice people in the game. There are, I'm friends with some of them. There's a great deal more jerks, though. And the jerks are immune to retribution and have a great deal more power than the nice people, and thus have a much greater impact on the game.
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Re: Summary of this game regarding forum regulars

Postby GoodGirl » Mon Aug 08, 2011 11:35 pm

I don't think it's a matter of influence as much as the relative consequences of meeting a nice person as opposed to a jerk. A nice person might help you out a little, but a jerk can ruin weeks of work. Perhaps it is unjustified paranoia, but I hearth if I glimpse anyone wearing anything above leather. If I had neighbors, I might send an alt to talk with them, but it's an awful risk to walk up to someone with your main character.

Not that any of this is necessarily a bad thing. It reflects the dangers of walking around in a lawless world and the seriousness of death. In many ways, it's what makes the game exciting.
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Re: Summary of this game regarding forum regulars

Postby WarpedWiseMan » Mon Aug 08, 2011 11:38 pm

But that is the game.

jorb and loftar have all but admitted they made Haven & Hearth to create a world where griefers roam free and cause people to rage, post and quit. They built all this for their own demented amusement.
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Re: Summary of this game regarding forum regulars

Postby TeckXKnight » Mon Aug 08, 2011 11:59 pm

qw12po09 wrote:I'm sure the fact that I'm a new player with no post count has nothing to do with it.

I can safely say that I have thus far managed to treat all players, new or old, equally for their ungrounded fears. If anything, I'm very much accustomed to being gentler towards newer posters than otherwise.
This adds no credence to your claim though and just underlies your immediate defensive reaction.

Your new claim, that the mean people are all powerful and the nice people are all powerless is also based pretty far out of reality. Ignoring the fact that nice and mean are subjective stances (IE: Oh they gave me a sword so I can hunt, what a nice guy! Oh they gave my neighbor who is my enemy a sword, what an evil guy) the joy of this game is that we all start on equal footing and grow from there. As time passes people pick up advantages along the way but never are they so huge and imposing that the enemy is unbeatable.

People become strong with ingenuity, leadership, and prowess independently on their stances towards others. Their impact from there is entirely up to them. I can say with a strong degree of certainty that even amongst the largest, most untouchable factions, they protect their interests, friends, and neighbors pretty devotedly. Even the much despised RUA, to my knowledge, defends other Russian villages and players.

So to brand everyone in the world evil but your most immediate social circles is a dangerous and paranoid stance. This is a stance I'm unwilling to relinquish. They have different interests than you and different motives, yes but that does not warrant assuming that the bulk of the game is out to get you.
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Re: Summary of this game regarding forum regulars

Postby qw12po09 » Tue Aug 09, 2011 12:46 am

Ugh. Clearly the world is a place of peace and rainbows and greifers don't jump camps of newbies and wipe them out. Obviously I am mistaken and they must have all died to a boar or something.

It's not far from reality to assume the following: The biggest greifer's have very defend-able hearth vaults that they jump between at a moment's notice. They can leave as many murder scents as they like because nobody they attack can track them down and kill them. If they are killed, usually by another equally powerful greifer who got bored, most of the time it was just an alt anyways and they are free to continue raiding on their mains, or quickly bounce back due to the stores of items ect at their disposal. The biggest greifer's and proof of this can be found on this very forum section. It's filled with their documenting their kills against newbies, the weak, carebears, people that looked at them funny ect.

How people become this strong is indeed a varied road, no doubt filled with friendships and love and joy and peace.

I'm not saying it's not a fun game, and that it's not a enjoyable journey. I look forward to W6 where I can take what I've learned and start off evenly.

I'm just pointing out that the people that start playing later, are going to be curbstomped whenever a passing greifer decides to "teach" new players what the game is about, or that they would really like to wear the tophat a freshly spawned hearthling is wearing. Probably solved by just not playing until the beginning of a world where you can have a fresh start and be on equal footing, idunno.

You can argue my logic as you will, but it doesn't change the basic truth. There's a reason new players are advised to hearth away from any person they see, and log off if someone comes near their palisade. People may not be "evil", I don't think I've used that word. But most people see other players and their effort as expendable, and pretending that people aren't out to get you is just going to get you killed faster.

So at least at this point of the world, yes. The people at the top will remain at the top and the people at the bottom will likely remain there, at least until W6. My only reason for approaching this thread at all was to agree with this thread as it is what I have seen from my experience in this game so far, not to get into an argument with a manifested player about whether people are nicer to them or not. :s
Last edited by qw12po09 on Tue Aug 09, 2011 1:51 am, edited 1 time in total.
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Re: Summary of this game regarding forum regulars

Postby Hourai_Chimes » Tue Aug 09, 2011 12:57 am

I'm pretty much the honey badger of the game, qw. :)
You laugh at me because I am different. I laugh at you because you are all the same.
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Re: Summary of this game regarding forum regulars

Postby Patchouli_Knowledge » Tue Aug 09, 2011 1:08 am

I do not see why anyone cannot be as powerful as the said raiders you mentioned. It only takes knowledge to be as strong as those people and then some. Remember that everyone starts at equal footing at the beginning of the world. The goons would have a much faster growth rate, village, character, and quality-wise, than someone that just played for 1 month as they have a lot of experienced, know what to do, and how to advance further. Essentially it doesn't matter of there is another world starting up because the latter will always fall behind unless he gets some information within his brain.

Starting late is a hindrance but not an impossible goal. Look at A.D. in world 3. They started much later than Sodom but they were able to become a thorn to the believed most powerful faction of that world and even managed to destroy the goon faction as well.

I do not know about you but most raiders seems to be very prideful of what they done. The noise they name is echoed further when there are post of people stated that they got raided. People that fort up are less so because we do not want to attract attention to ourselves. This is probably an arguable reason why you hear more from raiders than from those that are not.
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Re: Summary of this game regarding forum regulars

Postby AnnaC » Tue Aug 09, 2011 7:57 am

The amount of actual jerks is less than the amount of decent people. But what the jerks can accomplish to you are much more noticeable than what any nice people can do.

Really the only issue with the game, is once the griefer people learn certain game "mechanics", they can make themselves almost untouchable. However this usually does take a lot of foresight and planning on their parts to get this sort of setup (either legitimate planning, or bug abuse planning -- but either way they put in the mental energy to plan ahead).
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Re: Summary of this game regarding forum regulars

Postby bitza » Tue Aug 09, 2011 11:42 am

Patchouli_Knowledge wrote:Starting late is a hindrance but not an impossible goal. Look at A.D. in world 3. They started much later than Sodom but they were able to become a thorn to the believed most powerful faction of that world and even managed to destroy the goon faction as well.


well hang on now, AD did take out a few goons but ElGato is who really wiped out the goon faction. or you could say, maybe, that the goons took themselves out :lol:
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Re: Summary of this game regarding forum regulars

Postby burgingham » Tue Aug 09, 2011 11:53 am

bitza wrote: or you could say, maybe, that the goons took themselves out :lol:


They have always been good at that.
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