cauda_draconis wrote:burgingham wrote:That you are even trying to defend the concept of hearthvaults shows where you are coming from.cauda_draconis wrote:Burgi, bitch, why did not you answer? It's okey to accuse others in lying after lying himself?
Sorry could you repeat then? I am not even reading your gibberish anymore.
To accuse us of a lack of tactics is funny. We had to invest countles materials for the only possibility to ram an otherwise impenetrable vault, countless manhours we put in this. You guys even tried to prevent that by placing crs on the island. To make only unwalled rams possible (that is so laughable in itself that you cannot seriously believe your own words btw. Making it your strategy to break the game...). You sucked too much to watch the 50 empty tiles on the island your hearthvault leaves. You forgot a spot. Let me repeat: On 50 tiles you didn't see a spot that had to be filled with crossroads!!! We suck at tactics, yeah... We found solutions for the abuses of game mechanics you impose on us while you forget to seal cornerposts, forget to fill 1 of 50 possible tiles, can only jump/punch in combat. It is only hvs and such things as summon bots that keep you alive.
I have been getting pms btw from people I never talked to before telling me to finally stop being the good guy and abuse the shit out of every game mechanic back on you guys. People told me I am too nice...
@Cauda. Why did we break hfs and summon our guys? Because it is the only possible mechanic left to get inside the vaults. That is why. The only reason we jumped Tara back in the days was because NNN had been cs jumping the shit out of every town and we wanted to somehow punish them with the last measure we had. It sucks to use such abuses. I don't like doing it which is why I tried several times now to reach an agreement to fight fair. Everytime though you find another loop hole (or they). HVs are the original loophole that breaks the whole game and I never should have tried to even fight people residing in them.