Brisbane has fallen

Forum for discussing in game politics, village relations and matters of justice.

Re: Brisbane has fallen

Postby NaoWhut » Mon Jul 18, 2011 3:54 am

Bing!
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Re: Brisbane has fallen

Postby Vigilance » Mon Jul 18, 2011 5:21 am

Bravo, BMJ! :D
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Re: Brisbane has fallen

Postby Saphireking65 » Mon Jul 18, 2011 5:43 am

One way to really stick it to the RUA: Stop playing until the Devs actually put something worthwhile into the game, which wont be until W6. Then we can laugh at the RUA while they raid empty villages for nothing, then turn on themselves causing a massive civil war.
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Sotsa wrote:I'm sad to see a wizard has shrunk your cabin and put it in a bottle.
better luck next time.

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Re: Brisbane has fallen

Postby burgingham » Mon Jul 18, 2011 5:50 am

Problem is that is what they want. They basically announced on their forums that the goal is to ruin the game and punish the devs in some sort. Putting bounties on IP members heads with the goal "to drive them away from the game so devs won't get any valuable input anymore". That kind of thing...

Still many are doing what you suggest Saphire, because the game experience is suffering so much from these people. I am still here refusing to leave this game that once fascinated me so much behind, but these people sure do their best to destroy it. If vaults weren't so broken we would have summoned their asses so often by now their ancestors would be even worse than a starting char. That is all the can do: Hide behind exploits and bugs. GG.
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Re: Brisbane has fallen

Postby Hourai_Chimes » Mon Jul 18, 2011 6:09 am

Not trying to call you a liar or anything but where did you actually get the info that they are intentionally trying to ruin the game? Post the link where they said it as well as this bounty about Inner Party members? I really doubt it's the case other than trolling or lawls or someone has the Raephire syndrome.
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Re: Brisbane has fallen

Postby painhertz » Mon Jul 18, 2011 6:19 am

Why are these the only options, why can we not build an Alliance to fight against them? And don't give me that "they'll just run to their vaults" crap. If we take out all of their towns, they won't have food, curios, metals or anything else they need and they'll be marginalized. Let them sit in their vaults while their towns are razed......
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Re: Brisbane has fallen

Postby Hourai_Chimes » Mon Jul 18, 2011 6:22 am

You don't know where their village is. Also alliances need factions that get along at least marginally well. Otherwise it breaks apart from in-group fighting.
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Re: Brisbane has fallen

Postby painhertz » Mon Jul 18, 2011 6:27 am

Hourai_Chimes wrote:You don't know where their village is. Also alliances need factions that get along at least marginally well. Otherwise it breaks apart from in-group fighting.


They have multiple villages and I'm pretty sure that they are all pretty well known, also, RUA leaves thousands of scents all over that can be, ya know, tracked. Never mind, apparently the people in here would rather " wah wah wah" about RUA than risk their little electronic people to, you know, play the game.
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Re: Brisbane has fallen

Postby Hourai_Chimes » Mon Jul 18, 2011 6:28 am

Name a village.

If you track, you find a vault. Then what?
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Re: Brisbane has fallen

Postby painhertz » Mon Jul 18, 2011 6:32 am

Hourai_Chimes wrote:Name a village.

If you track, you find a vault. Then what?



Roadville? Taar? Malkavians?
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