Donkeypunch

Forum for discussing in game politics, village relations and matters of justice.

Re: Donkeypunch

Postby stickman » Sun Jun 12, 2011 4:42 pm

stickman wrote:so am I correct in assuming there is still a wall jump exploit if he got into the ram area?


kaios wrote:From what I've been told it is believed he just surrounded his idol with signs to jump the wall.


I dont see any evidence of that
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Re: Donkeypunch

Postby DeadlyPencil » Sun Jun 12, 2011 4:48 pm

stickman wrote:
stickman wrote:so am I correct in assuming there is still a wall jump exploit if he got into the ram area?


kaios wrote:From what I've been told it is believed he just surrounded his idol with signs to jump the wall.


I dont see any evidence of that


They should still not be allowed to walljump with an idol. that ram and pen should have 100% been able to break into that vault. doesn't matter what is currently is in the game. if a pen like that cannot break into a vault. then something needs to be changed.
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Re: Donkeypunch

Postby daemmonium » Sun Jun 12, 2011 4:53 pm

DeadlyPencil wrote:they should still not be allowed to walljump with an idol. that ram and pen should have 100% been able to break into that vault. doesn't matter what is currently is in the game. if a pen like that cannot break into a vault. then something needs to be changed.


You can still do it with a Charter Stone too, hop from inside to destroy a walled ram outside.... several things have to be fixed.
That's why people always say that the only way to raid a -decent- village is 24 hour camping.
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Re: Donkeypunch

Postby boshaw » Sun Jun 12, 2011 4:56 pm

use signposts
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Re: Donkeypunch

Postby DeadlyPencil » Sun Jun 12, 2011 5:14 pm

daemmonium wrote:
DeadlyPencil wrote:they should still not be allowed to walljump with an idol. that ram and pen should have 100% been able to break into that vault. doesn't matter what is currently is in the game. if a pen like that cannot break into a vault. then something needs to be changed.


You can still do it with a Charter Stone too, hop from inside to destroy a walled ram outside.... several things have to be fixed.
That's why people always say that the only way to raid a -decent- village is 24 hour camping.


no one wants to camp a stupid vault though. thats all taar is anymore.
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Re: Donkeypunch

Postby Kaios » Sun Jun 12, 2011 5:50 pm

stickman wrote:I dont see any evidence of that


Well either that or a charterstone. Who knows really though, could have been a "new" (Probably not new, just forgotten) wall-jumping bug.
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Re: Donkeypunch

Postby marvi » Sun Jun 12, 2011 6:15 pm


Maaaan, your leeches really suck: Image 8-)
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Re: Donkeypunch

Postby Sarchi » Sun Jun 12, 2011 6:17 pm

...You guys didn't fill it with signs? *facepalms*

At least the farmland to Taar is wide open. Feel free to go in and harvest their crops. :v
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Re: Donkeypunch

Postby Kaios » Sun Jun 12, 2011 6:18 pm

Wouldn't matter. Between a ram and a cabin inside, there's still too much space that you can't completely fill because of their weird hitboxes. Ram especially.
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Re: Donkeypunch

Postby Sarchi » Sun Jun 12, 2011 6:19 pm

Kaios wrote:Wouldn't matter. Between a ram and a cabin inside, there's still too much space that you can't completely fill because of their weird hitboxes. Ram especially.


I bet you can fill them in. We resolved the same problem at Murderville/Myrmidon in world 3.
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